Patrol Mars
Notch like artifacts in UE4 UMG unreal UI border frame texture. solution
Path deform in 3ds max to model, also use of references
PathDeform 3ds max
3D studio Max, Expression controllers, better than wire parameters. Ad hock tutorial on a car rig.
graph setup I used for weighted average demonstration
Montage of Halo Wars cinematics from 2008
UI test on the LWL 1400
PatrolMars LWL1400 - 1st test
Enter your name pilot... profile menu
Radar testing, in Finnish this time.
UE4 Weighted Average (also dynamic) for smoothing values in Blueprints
Patrol Mars Laser Scanner proto testing
Look at rotation in local and relative UE4 hydraulic cylinder example using unrotate vector Long ver
Look at controller in local relative coordinates UE4 hydraulic cylinder example unrotate vector FAST
Harsh landings are a thing of yesterday. Now we have suspension.
Patrol Mars, dev diary: Updates on UI and a new tool
MFD materiaali-1st look, in Finnish
Unofficial 1 year video of Patrol Mars.
Patrol Mars dev update, gauges and stuff
Patrol Mars, CAWS alert systems, altitude limiter
g0 g1 g2 and g3 surface continuity explained
4. February 2021
Changing static Mesh in an actor UE4 Blueprint