mushe
Interactive Engineer / Game Developer
I want to freely cross the boundaries of science, technology, art, and entertainment.

prime number finding algorithm visualization (Sieve of Eratosthenes)

Visualize Pi estimation by Monte Carlo Method

sunrise ocean (released simple graphics framework on GitHub)

Swarm like behavioring fluid simulation in Unreal Engine 5 Niagara

Stylized ocean with Vulkan(C++)

Vulkan(Compute Shader + Instancing rendering) & C++ fish swarm, developed on macOS

Unreal Engine 5 on macOS(Macbook Air M2)

Fireworks effect in Unreal Engine 5 Niagara

Fish school in Unreal Engine 5 Niagara(GPU)

(Update) Explosion effects in Unreal Engine 5

Simple explosion emitter in Unreal Engine 5 Niagara

Psychedelic hover game

River surface in Unreal Engine 5

(Update) Fluid simulation(SPH) and water rendering in Unreal Engine 5 Niagara(GPU simulation stage)

(Update) Fractal tree generation in Unreal Engine 5 Niagara(GPU Simulation Stage)

Trail emitter in Unreal Engine 5 Niagara

old style kirakira(glitter) sticker effect in Unreal Engine 5

Collection of Unreal Engine 5 visual effects I made

Fractal tree generation in Unreal Engine 5 Niagara(GPU Simulation Stage)

Game of Life in Unreal Engine 5 Niagara(GPU Simulation Stage)

Texture based vector field in Unreal Engine 4 Niagara

Missile effect in Unreal Engine 4 Niagara

Emit particles from picture in Unreal Engine 4 Niagara.

Realtime explosion effect (NieR style) in Unreal Engine 4 (with Houdini and Embergen).

Matrix code rain in Unreal Engine 4 Niagara

Fluid simulation(SPH) in Unreal Engine 4 Niagara(GPU simulation stage)

Flocking simulation(Boids) in Unreal Engine 4 Niagara(GPU simulation stage)