Junichiro Horikawa
Mostly videos about Rhino / Grasshopper, Unity and Houdini including my personal projects.
I have recently published a book for Grasshopper "Parametric Design with Grasshopper" (JP).
http://amzn.to/2hXRGRi
Houdini & UEFN Extended Workshop 最終講評 @ 京都工芸繊維大学 KYOTO Design Lab
はじめてのWallacei for Grasshopper (Grasshopper用多目的最適化ソルバー)
はじめてのVisual Scripting for Unity - Script Graph + State Graphの使い方
Raining Garden with Geometry Nodes in Blender for Beginners
GrasshopperのMonocerosでWFC (Wave Function Collapse)を使ってみよう
Gradient Box Animation with Geometry Nodes in Blender for Beginners
Spiral Scales Animation with Geometry Nodes in Blender
[Blender] 初心者のためのGeometry Nodes入門 / Intro to Geometry Nodes for Beginners
Getting Started with Geometry Nodes in Blender 3.0 for Beginners
GHPythonを使って座標投影を行う方法(緯度経度からUTM座標に変換)
Unityでバッチプロセス(自動処理)を行う方法
初心者のためのPlateauの都市3DデータをUnityで使う方法
[初心者用] DockerでPythonの実行環境を作ってみる / Create Python Environment with Docker for Beginners
Houdini to UE5 - How to Send Geometries with Attributes - Tutorial
Kangaroo 2のカスタムGoalを作ろう / Create Custom Goals for Kangaroo 2
Unityでプロシージャルモデリング入門 / Intro to Procedural Modeling with Unity
[VEX for Algorithmic Design] E26 _ Recursion Basics
[Unity Tutorial] ML-Agents for Unity 入門編
[VEX for Algorithmic Design] E25 _ Force Extended
[VEX for Algorithmic Design] E24 _ Force Basics
[VEX for Algorithmic Design] E23 _ SDF Basics
[VEX for Algorithmic Design] E22 _ Remapping Basics
[ハンズオン] Grasshopper C#でマウス+キー入力の自動化
[VEX for Algorithmic Design] E21 _ Half-Edge Basics
[ハンズオン] Rhino.Insideを使ってUnityアプリでGrasshopperファイルを開く方法
[VEX for Algorithmic Design] E20 _ Solver Basics
[VEX for Algorithmic Design] E19 _ Noise Basics
[VEX for Algorithmic Design] E18 _ Randomness Basics
[Grasshopper/Unity Tutorial] Sending Grasshopper Definition to Unity with Rhino.Inside
[VEX for Algorithmic Design] E17 _ Intrinsic Attribute