Sian Geraghty
Game Ready Asset Demo Part 6 - Render in iRay
Game Ready Asset Demo - Part 5 - Maya to Substance Painter
Game Ready Asset Demo - Retopology In Maya
Game Ready Asset Demo - Part 4 - ZBrush To Maya - Rename + Decimation Master
Direct from Zbrush to Substance Painter - Part 3 - Baking Textures in Substance
Direct from Zbrush to Substance Painter - Part 2 - Decimation Master and FBX
Direct from Zbrush to Substance Painter - Part 1 - UV using UV Master
Game Ready Asset Video - Part 3 Import Model and Sculpt Details in ZBrush
Game Ready Asset Demo - Part 2 - UV the low poly model and prepare the high poly model for ZBrush
Game Ready Asset Demo - Part 1 - Blockout an Owl Backpack
Area Under the Eyebrows
Simple Eyelashes in ZBrush 2022
2022 Character Blockout - Part 9 - Zremesh Part, Remesh by Union, & ZRemesh the Entire Mesh
Character Blockout - Part 10 - ZRemeshed and Remesh by Union - 2022
Character Blockout - Eyelids - 2022
Character Blockout - Part 7 - Base to Stand On
Customize ZBrush for Smaller Screens and Laptops
Project 1 - Part 4 - Slice, Select, Knife, Trim, Clip, Mask Brushes using Ctrl + Shift Modifiers
Project 1 - Part 4.2 - Add Panel Loops to Your Creature
Project 1 - Part 3 - Demo of Sub Div, Mirror & Weld, ZRemesher - Students to Delete Sub Div Levels
Install Materials and Brushes to ZBrush
Install Panel Loops Presets - ZPlugin
Project 1 - Part 5 - Add Paint, Materials & BPR (Best Preview Render)
Project 1 - Part 2 - ZSpheres Adaptive Skin
Project1 - Part 1 - ZSpheres Base Mesh
1.0 - Intro to ZBrush User Interface
1.1 - Part 2 of Intro to ZBrush Interface & Exercise 1.1
1.2 & 1.3 Exercises - Masking & Move Brush Practice
Maya HDRI Skydome Light +Texture Exercise
Maya Demo - Sign from Wood Planks