iBrews
Teaching Unreal Engine and running Agile Lens in NYC, making XR, architecture, and live event stuff.

Unreal Fest Stockholm + London Recap

SIGGRAPH, Worlds in Play, Stage Presence

STAGE PRESENCE - "How to Sit"

STAGE PRESENCE - "Fist Bump"

STAGE PRESENCE - "Dancing With Myself"

STAGE PRESENCE - "Forgetting to Wink"

STAGE PRESENCE - "Phantom Touch"

STAGE PRESENCE - New Virtual Performance Platform

Dragon Time !

London Adventures !

Sculpting with PSVR2 Controllers in Vision Pro !!

Testing the NEW Apple Vision Pro features coming with visionOS 26

Testing out the latest UE 5.6 MetaHuman Animator workflow at Unreal Fest!

Unreal Engine 5.6 builds Mixed Reality Vision Pro apps (no source build needed)

What a VR Actor Sees - Final Show of A Christmas Carol VR 2024

Suno makes me feel like Salieri when Mozart enters the room

That time I just wanted to animate a spline

Live Show Performance Platform Startup Pitch - Alex Coulombe at AWE 2022

PerforMR - a mixed reality performance platform made in 2 days

My favorite way to experience live theatre in VR - 2025 edition

FAB IS GOOD NOW

Apple Vision Pro Spatial Gallery App First Impressions

I’m loving the Play for Dream headset!

Using the MetaXR Simulator as a standard OpenXR runtime

Messing around with the new UE5 Mutable Sample

Game Animation Sample Unreal Engine 5.5

GDC 2022 - Up Close & Virtual: The Power of Live Actors in VR

Apple Vision Pro - Christmas Carol VR Teaser

APPLE VISION BOBBLE

the silliest part of being an Apple Vision Pro dev