Martin Donald
Technical Artist and Game Developer. I enjoy trying to recreate the effects I see in games and make videos about what I learned along the way.
I try to use free and open source tools wherever I can.
Текстурирование горячих точек для Омниссии.
Elden Ring, scrolling textures, swirling tornadoes.
It Takes Two, lava lamps, Raymarching in Godot 4.1.
Christmas special, making it snow.
Глифы, фигуры, шрифты, поля расстояний со знаком.
Vertex animation textures, beanbags and boneless animations.
The Last of Us Part II, material blending, the SDF of a plane.
Superpositions, Sudoku, the Wave Function Collapse algorithm.
Карты потоков, карты градиентов, газовые гиганты.
Planet atmospheres, ray-sphere intersections.
Animal Crossing, шатающиеся листья, кэширование Pivot.