cgcircuitLLC
CGCircuit is a web platform that allows artists, designer, programmers, photographers and directors to market their knowledge by creating video tutorials and sell them across the globe.
With CGCircuit CG and Traditional Artists alike have a place to learn as well as share their knowledge with their peers. We facilitate and incentivize instructors to sell their self created tutorials for a price of their choosing.
Contributing instructors not only receive the revenue from their sold tutorials, they receive increased exposure among their peers. The community of users can then purchase and watch these lessons making them part of their learning library.
[TRAILER] Mastering Houdini Procedural Modelling: Hard Surface Robot
[TRAILER] Cinematic Explosion FX with Houdini & Nuke - Part 2
[FREE TUTORIAL] Cinematic Explosion FX with Houdini & Nuke – Part 1
[TRAILER] UE5 Cinematic Lighting with Lumen & Path Tracing – Full Workflow
[TRAILER] UE5 Magic VFX Gameplay – Blueprints, Niagara & Houdini
[TRAILER] Build Production-Ready Modular Shaders in UE5 | Materials & VFX Course
[FREE TUTORIAL] Create Custom Curve Forces in Houdini – Control Smoke & Particle Simulations
[TRAILER] Building Fluid Solvers For Visual Effects and Houdini Part 2
[TRAILER] Build a Full Red Light, Green Light Game in Houdini Crowds
[TRAILER] Building Fluid Solvers For Visual Effects and Houdini Part 1
[TRAILER] The Crawling Prism - A Fully Procedural Lifeform in Houdini
[TRAILER] The Ultimate Houdini DOPs: Gas Microsolvers & Custom Forces
[TRAILER] Cinematic FX & Environments in Houdini & Unreal Engine 5
[TRAILER] Create Cinematic Procedural Environments in Houdini & Karma
Quick Tip: Using Houdini's AI Denoiser for Faster, Cleaner Renders with Alan Tinka
Quick Tip: Heightfield VOP Displacement in Houdini with Alan Tinka
Quick Tip: Retrieving and Transferring Data from Volumes in Houdini with Alan Tinka
[TRAILER] The CarFX - Houdini Car Destruction | Build Realistic Car Destruction Simulations
Quick Tip: Transferring Attributes in Houdini – Simple & Advanced Methods with Alan Tinka
Quick Tip: Creating and Activating VDB Volumes in Houdini with Alan Tinka
Quick Tip: Understanding Loop Functions in Houdini VEX – Part 2 with Alan Tinka
Quick Tip: Understanding Loop Functions in Houdini VEX – Part 1 with Alan Tinka
Quick Tip: RBD Fracturing an Object Hidden Inside Another in Houdini with Alan Tinka
[TRAILER] Automatic PreRoll Generation in Houdini: Streamlined VFX Simulations for Characters
Quick Tip: Understanding Point Clouds in Houdini VEX with Alan Tinka
Quick Tip: Understanding the Velocity (V) Attribute in Houdini with Alan Tinka
Quick Tip: Setting Up Displacement in a VEX Shader with Houdini
Quick Tip: Sharpening FLIP Fluids with Attribute Blur in Houdini with Alan Tinka
Quick Tip: Understanding the Solver SOP for Houdini Simulations with Alan Tinka
Quick Tip: 4 Ways to Find the Centroid of an Object in Houdini with Alan Tinka