Virtus
Free Training - https://bit.ly/Portfolio-to-paycheck
Art Director and University Lecturer in the Games Industry.
Sharing my experience to get people to their dream industry goals.
🦜 Game Art Q&A: Sculpting, UVs & Portfolio Tips from an Art Director
🦜Baking Just Got 10x Easier! New Substance Painter Feature
🦜Character Art Feedback #23 – Fix Topology, Sculpt Cloth & Nail References!
Мастер-класс по низкополигональной ретопологии: профессиональные советы для сложных моделей
🦜 How to Texture Game-Ready Eyes in Substance Painter
🦜The Secret Reference Hack Every ZBrush Artist Needs to Know
🦜 Pro UV Unwrapping Techniques for Game Artists (Blender Eyes)
🦜 Master Eye Sculpting in ZBrush – Step-by-Step Guide
🦜Character Art Feedback – Sculpting, Texturing & Character Art Breakdown #22
🦜 Как сделать глаза для игры нового поколения за 10 минут
🦜Your Eye Assets Are Ready! Here’s How to Download Them
🦜Industry Q&A: Character Mouth, Eyelids, LODs and Future Workflows
🦜Character Art Feedback: Concepts, Mistakes & Improvements. #21
🦜Industry Q&A: Cloth Tears, Best Renders & Future Trends
🦜 Step-by-Step Head Retopology For Games
🦜 Perfect Face Topology Every Time With PolyPaint
🦜 Solving Impossible Face Topology Puzzles
🦜Export Polypaint from ZBrush to Maya: Industry Uses UVs!!
🦜 Face Retopology - Tips and Tricks For Perfect Distribution
🦜Лучшая техника ретопологии персонажей (не инструмент Quad)
🦜 How I Use Polypaint for Character Retopology
🦜 Refining The Cleanest Character Topology
🦜 Character Retopology Ultimate Method. Perfect Flow.
🦜Achieve Perfect SKIN For UE5 (Step-by-Step)
🦜Building Realistic Roughness & Skin Shaders in UE5 for Game Dev
🦜Level Up Your Characters! Art Director Feedback & Critique #20
🦜How To Make PHOTO REALISTIC Materials in SUBSTANCE DESIGNER
🦜High-Level Art Review: Director's Expert Critique and Tips #7
🦜Substance Painter LIVE Workshop With Industry Pro
🦜3 Tricks To Improve Your Commonly Used Brushes