Avramovski3D
Autodesk Maya certified 3D artist, former AAA vehicle artist @ RaceRoom & UpWork's TopRated+ freelancer with 10 + years of experience in the CG | 3D Industry, passionate simracer since '99 - Hereby I share my videos of what I love doing: 3D Art, video editing, and small daily vlogs of all that captured my attention.
The INSANE Sound of a Screaming V8 F1 Engine (Red Bull Run Show Belgrade)
3D Modeling | Autodesk Maya 3D Workflow | Chill & Music #90
Conceptual Design for Industrial Site 3D Visualization
Fast, Efficient UV Unwrapping in Maya & Headus UVLayout
Watch This 3D Model Come To Life! | Up-Res & Detailing
Maya VRay Physical Camera Rendering | Speed Up
Cockpit Vehicle Assets | Porsche 962CK | Viewport preview
How to setup VRay scene in Maya | For beginners | Few simple things
Dashboard Gauge Speed Modeling in Photoshop | Fast Design Workflow
Ultimate Racing Seat Design: Recaro in Unreal Engine 5
From Raw Mesh to Perfect Model | 3D Scan Cleanup & Retopology | Autodesk Maya
From AI concept to custom Moroccan style door | Maya 3D & Substance 3D Painter
Back Re-Design | Racing Seat | Maya 3D Modeling | Part 5
Stitching with Substance 3D Painter | Autodesk Maya | Racing Seats | Part 4
Stitches In Substance 3D Painter | Autodesk Maya | Racing Seats | Part 3
Creating detailed mounting frame of a racing seat | Autodesk Maya | Racing Seats | Part 2
Modifying existing 3D model of Racing Seat | Autodesk Maya | Part 1
Brake Disc | Developing realistic high detail Porsche 962CK | Part 9
High detailed wheel assembly | Automotive 3D Development | UE & V-Ray Animation sequence & rendering
Modeling Brembo caliper TUTORIAL | Part 9 of Porsche 962CK Development
Porsche 962CK V-Ray Tire Rendering | 3D Automotive | Part 7
Porsche 962CK Fuel Cap Details & Texturing | 3D Automotive | Part 6
Porsche 962CK | Automotive 3D Design | Part 5