Pablo Cárdenas
This channel is part of various methods to keep track of my progress along my experience developing using emerging technologies and learning everyday new systems, programs and skills required to achieve photorealism in Virtual Spaces

Character Creation for VR Chat / Metacreation Lab | V 2

VRSketchGAN | Using Unreal Engine and Nvidia's GauGAN

Unreal Engine Flight Simulator - Development Journal - V2

Unreal Engine Flight Simulator - Development Journal - V1

Groovenet2 - Unreal Engine (Test 01)

Groovenet2 - Unreal Engine (Test 02)

Groovenet2 - Unreal Engine (Test 03)

Groovenet2 - Unreal Engine (Test 04)

Groovenet2 - Unreal Engine (Test 05)

Groovenet2 - Unreal Engine (Test 06)

Groovenet2 - Unreal Engine (Test 07)

Groovenet2 - Unreal Engine (Test 08)

Groovenet2 - Processing (Test 01)

Groovenet2 - Unreal Engine (Test 04)

Generative Adversarial Networks (GANs) - Simple explanation

How To Build The Most Upgradable PC

Oculus Rift S - Glasses Anti Scratch Ring Setup (SARLAR)

Metahuman Creator (EarlyAccess)

The Last Polar Bear VR Groom V1 - (Making Off)

$5 DIY Ultraleap Epoxy Putty Base (Oculus Rift S)

DemoReel - MOCAP Technician & Developer 2021

PixelStreaming Set-up (Unreal Engine 4.26, Visual Studio Community 2019, Ngrok)

How to Create worlds in Mozilla Hubs ( Maya - Susbtance Painter - Spoke - Mozilla Hubs)

Real-Time Motion Capture | Vicon Blade Compilation (Blade, Motion Builder, Ue4)

Real-Time Motion Capture | Nansense Suit Compilation (Nansense, Motion Builder, Ue4)

Cola in VR: Full Functional MVP

Cola in VR: Animatic | Real-Time Previsualization (Motion Builder - Unreal Engine 4)

Real-Time MOCAP Audio Visualization In Ue4

DIY Virtual Camera Stabilizer Ue4 (HTC Vive Pro)

Cola in VR: Leap Motion and Oculus Controller