Roguelike Celebration
Roguelike Celebration is a nonprofit community-generated conference that celebrates roguelike computer games and related topics, including procedural generation and game design
Флоренс Смит Николс — «В память о прошлом»: процедурные игры-подарки
Макс Сахин — Вещи: поведенческая наука инвентаризации
Себастьен «deepnight» Бенар — смешивание созданного вручную контента с процессной генерацией для ...
Майкл Броу — Истоки жанра «рогаликов» в фэнтези
Алексей Пеперс — Проектирование системной интриги
Эзра Сантон — создание сетей синергии для более эффективного создания колод в жанре «рогалик»
Джон Перри — Беседа у камина UFO 50
Robin Mendoza: The Use of Knowledge in the Labyrinth: The price mechanism as a storytelling device
Adrian Zeyfang: Probably Impossible: NecroDancer's network code
Isaac Io Schankler: Orb Pondering Simulator LIVE!
Nic Junius: Braided Narratives: Or How I Learned to Stop Worrying and Love Linear Stories
Nat Alison: Procedurality and the Primes
Tyler Coleman: Finding your 80/20 Rule with Proc-Gen
Joseph Hewitt: Magic in Game Design: (Mis)Directing the Player's Attention
Courtney Liessen: Cheating the System (By Design!) for Epic Combos
Emily Halina: New Levels from a Single Example via Tree-based Reconstructive Partitioning (TRP)
Brian Cronin: Black Box Sim for Roguelikes
Эйрик Осхайм: Uxn: Permacomputing & Roguelikes
Oliver Withington: The Right Variety: Understanding & Visualising Output Diversity of Your Generator
Alexander Birke: Practical procedural world & story generation in Sea Of Rifts, naval roguelike RPG
Kaysa Konopljak: Going legit with DotA: How to transform a thousand authors into four
Philomena Schwab: 100,000 wishlists in 3 months - Weird roguelikes are taking over the world
Tabea Iseli: Animal Crossing meets Roguelite Dungeon Crawler: The genre mixture of Grimoire Groves
Дэн Нордер: Chase: прото-рогалик на языке BASIC
Yong Zhen Zhou: Who Controls the Controller? Thinking about physical player interactions
John Bond: Doors or no Doors: How Roguelike games take you places
Marlowe Dobbe: A Swarm of Monsters is Hard To Build: Generating Visual Concepts for Enemies
John Harris: A Trip Through The Mystery Dungeons
Loren Schmidt: Inverse Terrain Solver
Pandamander: "Out of Book": The Psychology of Why Roguelikes Keep Us Playing