Rezakhani
Welcome to my channel, where you can explore a variety of videos related to 3D modeling, lighting, and rendering tutorials. I cover topics related to tools such as Maya, Arnold, V-Ray, Unity and more. My passion lies in the field of 3D computer graphics, virtual reality, and game engines. Through my videos, I aim to share my working process and enthusiasm with you. Join me on this journey of learning and exploring the fascinating world of 3D computer graphics!
52 Sec vs. 1 Sec/Frame? Maya Arnold vs. UE5 Lumen GPU Rendering Test!
Modeling the Interior Side of the Jeep Wrangler in Maya - Part 4
Modeling the Interior Side of the Jeep Wrangler in Maya - Part 3
Modeling the Interior Side of the Jeep Wrangler in Maya - Part 2
Modeling the Interior Side of the Jeep Wrangler in Maya - Part 1
Maya Arnold vs. Unreal Engine 5 Lumen – A Speed and Quality Comparison
For Nowruz Persian New Year
Modeling the Outer Body of the Jeep Wrangler in Maya - Part 4
Modeling the Outer Body of the Jeep Wrangler in Maya - Part 3
Modeling the Outer Body of the Jeep Wrangler in Maya - Part 2
Modeling the Outer Body of the Jeep Wrangler in Maya - Part 1
How to Create a Spherical Graphene in Maya
Modeling a Jeep Wrangler Front Fender in Maya - Part 2/2
Modeling a Jeep Wrangler Front Fender in Maya - Part 1/2
Modeling a Jeep Wrangler Hinge in Maya - Part 1/1
Modeling a Jeep Wrangler Roof Speaker in Maya - Part 2/2
Modeling a Jeep Wrangler Roof Speaker - Part 1/2
Modeling a Jeep Wrangler Hood in Maya - Part 1/1
Modeling a Jeep Wrangler Door Handle in Maya - Part 1/1
Modeling a Jeep Wrangler Tail Light in Maya - Part 2/2
Modeling a Jeep Wrangler Tail Light in Maya - Part 1/2
Modeling a Jeep Wrangler Handbrake in Maya - Part 1/1
Modeling a Jeep Wrangler Fuel Cap in Maya - Part 1/1
Modeling a Jeep Wrangler Wheel in Maya - Part 2/3
Modeling a Jeep Wrangler Wheel in Maya - Part 3/3
Modeling a Jeep Wrangler Wheel in Maya - Part 1/3
Modeling a Jeep Wrangler Front Bumper in Maya - Part 2/2
Modeling a Jeep Wrangler Front Bumper in Maya - Part 1/2
Rendering a Porsche 918 Spyder in Unreal Engine 5.5
3D Gaussian Splatting of an Old Steam Train