Game Endeavor
Howdy! And welcome to Game Endeavor. I'm developing "Zoe and the Cursed Dreamer". A 2D open world RPG, where you'll explore an immersive world, meet lovable characters, and live amongst them in your own home.
My main goal in making this channel is to create a strong tight-knit community. So leave comments and drop by the Discord to say hello. I look forward to hearing from you! Let us know what project piece of art you're working on. Our community is about sharing progress and growth.

The Trick I Used to Make Crafting Fun! | Devlog

I Disappeared for a Year, but I Was Working On My Game! | Devlog

I HATED My Game, So I Remade It | Nightmare Game Devlog 1

Making Cutscenes is So Easy With My New Custom Plugin! | Devlog

Simple Enemies are MORE Fun! Tips For Creating Enemies | Devlog

New Skills Don't Need to be Boring! | Devlog

I Overscoped a Game Jam, but it Worked! | Ludum Dare 49 Devlog

Starting a New Game with a Cute Sun God | Devlog 1

I Made Enemies Fight Each Other.. It was AMAZING! | Devlog RPG

Zoe and the Cursed Dreamer | Kickstarter Trailer

The Trick I Used to Make Combat Fun! | Devlog

Using Procedural Generation to Build Levels by Hand | Devlog #11

Improving Enemy Teamwork in Our Action RPG! | Devlog #10

Creating an In-Game Level Editor | Indie Devlog #9

I Created My Own Lighting System | Devlog #8

Build Your Base in an RPG? | Indie Game Devlog #7

Leveling Up Our Player - Devlog #6

Enhancing Our Characters With Dialogue in Our Indie Game | Devlog #5

Adding Bridges to Our Indie Game - Devlog #4

Adding Unique NPCs to Our Indie Game - Devlog #3

Adding Powerful Combat Abilities to Our Indie Game - Devlog #2

How To Make Interesting Tutorials

Creating My Dream Game - Devlog #1

How I Became A Game Developer - 10k Q&A

Create a Flash Shader in Godot 3.2

10 Tips To Improve Game Feel In Your Games ft Artindi

Save And Load Data in Godot 3.2

Improve Your Game Feel With Coyote Time and Jump Buffering

How to Show Off-Screen Warnings in Godot 3.1

How to Make Your Player Swim in Godot 3.1