Beyond Extent
Beyond extent is a website that provides 3D environment artists with the content that they need to get into the Games Industry or expand their knowledge
Adding movements to your Unreal Engine Scenes with Zehra Khan
Creating your first Procedural tool in Unreal Engine with Eugene Kim
Surviving & Thriving as a Freelance Artist with Stefan Oprisan
Advanced Material Layering in Unreal Engine with Hugh Chew
How to Create Realistic Gun Textures for Games with Abbas Kiyani
Creating and blending destruction in Unreal Engine - Charles Nderito
Giving and receiving feedback for artists with Sergei Panin
Lumen and Megalights Lighting Features in Unreal Engine Explained with Karim Yasser
Final results from the Largest Collaborative Environment Art Challenge
Mastering Texture Creation in Substance Designer: Aging Organic Surfaces with Javier Perez
Mastering Foliage Art for Games: Pipeline Breakdown with Live Demos
Lighting Fundamentals with Salvador Sánchez
Worldbuilding & Storytelling for Game Environments w/ Mahreen Fatima
Intro to Stylized Materials with Lara D'Adda
The easiest Way to Create Modular 3D Kits Without Stress
Recreating Disco Elysium in UE5 with Jonjo Hemmens
Building ornaments, books and painting in Unreal Engine
Backdrop creation in Gaea and Unreal Engine 5
Rock and Wood Sculpting and Texturing for Environment Art
What makes a good technical art portfolio?
Intro to Creating Houdini tools for Unreal Engine
Creating and Presenting Complex Materials
Tips for Artists Starting in the Video Game Industry
What is important for lighting artists in games?
Two Artists, One Vision: Robot Beach Trash Environment
How to Create Blueprints in Unreal Engine for Artists
Trimsheet Techniques for Game Environment Artists
Modular Vegetation Techniques for Games - Billy Matjiunis
Biome Material Creation - Derk Elshof
Hero Asset Lighting & Presentation with Angelo Tsiflas