Draw 5 Move 5
Hi, my name is Gabe, and I love games! Draw 5 Move 5 hosts discussions that draw connections between the mechanics behind our favorite games. From Dungeons & Dragons to Yu-Gi-Oh, Monopoly to Overwatch, and ancient times to modern day, we can learn a lot by dissecting the common threads in our most popular pastimes.
Current video schedule is at least once a month on Monday mornings!
Go have a good game!
Unboxing Some Big Changes at Draw 5 Move 5! | Product Opening, Channel Updates, DISCORD SERVER?!
Interviewing Tanner from the Kryptik TCG | Game Design Advice, Exclusive Art Reveal, and Giveaway!
Ten Intro Game Design Tips I Learned From Dungeons & Dragons | Card Game Design | RPG Design
Can Yu-Gi-Oh! Use Keywords Like Magic the Gathering? - A Conversation on Card Text | Game Design
Adventures in the Forgotten Realms: How Magic the Gathering Made a D&D Crossover | Game Design
What is POWER CREEP? (And How to AVOID IT!) | Game Design
How to Engage Players with Chances for Growth! | Game Design
Is Going First TOO Powerful? ft. Greater Clifford! | Game Design
Are "Extra Deck" Mechanics Healthy? | Game Design
Can We Craft a Truly TERRIFYING TCG? | Game Design | Halloween Special!
A Spooky Special is Coming Your Way!
Legacy Support: The What, Why, and How of Reinvigorating Fan Favorite Strategies! | Game Design
Making a Meta Strategy! | Game Design
Explaining Metagames: Everything You Need to Know! | Player Discussions
Analyzing the Balance Argument - Why Pokémon is No Longer an Evergreen Series. | Game Design
Do Resource Systems Slow Down Gameplay? | Game Design
How and Why We Stay Up-to-Date in Competitive Games! | Player Discussions
The Flow of Information from Designer to Player! | Game Design
Tailoring Difficulty to the Player! | Game Design
What IS Difficulty? | Game Design
D&D Design Deep Dive: The Wild Soul Barbarian and the Astral Self Monk! | Game Design
Konami's Communication is Improving...
Crafting Engaging & Effective Player Options! | Game Design
Health Vs. Stamina: What's Your REAL HP? | Game Design
Movement, Placement, and Strategy! | Game Design
Should Your Game Use a Banlist? | Game Design
When is Game Music Appropriate? | Game Design
Why the Pokémon Formula Failed: A Lesson in Sustainable Game Design
The Benefits of Competitive Gaming! + Gabe's Yu-Gi-Oh! NAWCQ Post-Mortem | Player Discussions
Power Ceilings and Resource Management Explained! - What's Your MAX POWER? | Game Design