Mathew R
Rendering Texture Channels in Maya to Create a Contact Sheet
Python for Maya Note 04: Finding and editing the material attached to an object
Implementing PSNR, SIMM and VMAF Video Quality Metrics using ffmpeg
Introduction to Python for Maya: 05 Creating a UI
Introduction to Python for Maya: 03 Selections
Introduction to Python for Maya: 02 Transforms and Duplication
Introduction to Python for Maya: 04 Working with Nodes
Introduction to Python for Maya: 01 Creating Primitives
Procedural Rendering Recipes for Maya and Arnold - 04 Using Curvature for Dirt and Wear
Procedural Rendering Recipes for Maya and Arnold - 03 Randomizing Colour
Procedural Rendering Recipes for Maya and Arnold - 02 Glitter, Metallic Paint and the aiFlakes node
Procedural Rendering Recipes for Maya and Arnold - 01 Using Noise
Removing Noise From Your Arnold Renders
Maya Arnold HDRI Lighting and Shadow Matte for VFX using the Ricoh Theta S
Creating a normal map in Photoshop, then rendering in Arnold for Maya
Maya and Mudbox Sculpting Workflow
UV Mapping Tools in Maya
Modelling a Vase in Maya
Fixing Floor Contacts with Motion Builder
Creating Deepfakes: Animating Images with AI
Rendering from MotionBuilder
Cleaning Up Mocap in MotionBuilder
Python for Maya Notes 03: Getting the XYZ position of a UV point on a surface.
Python for Maya Notes 02: Component Selection
Python for Maya Notes 01: Checking Geometry and Selecting Components using polySelectConstraint()
Luxo Jr in MoBu: Bring Objects to life using Motion Capture and Constraints in MotionBuilder
Two Handed Constraints in MotionBuilder
Exporting FBX Motion Data From Shogun Post
Retargeting Motion Capture Data in MotionBuilder
Motion Capture Clean-up in Shogun Post