Writing on Games
In-depth analysis and opinion pieces on games, their designs and their narratives.
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Elden Ring Bingo Is So Much Deeper Than You Think
The Weird Problem With Sports Games
Ghost of Yōtei Disappointed Me, and Here’s Why (Review)
Mafia, GTA and the Illusion of "Open World" Games
A Review of Metal Gear Solid Delta: Snake Eater
How Does Metal Gear Solid's Codec Actually Work?
My Quest to Uncover the Mystery of Death Stranding 2's Porters
An In-Depth Thematic Analysis of Death Stranding 2 (SPOILERS)
METAL WOLF CHAOS: When Armored Core Got Weird (And Deep)
SKIN DEEP Is the Best Game You (Probably) Won't Play
HBO's The Last of Us Failed, and Here's Why
These Indie Games Will Give You Hope for Gaming’s Future
Balatro Has Cost You Thousands of Years
Hideo Kojima Has An Identity Problem
How Death Stranding Won Me Over: A Five-Year Journey and Analysis
The Worrying Problem With AI Video Games
The Evolution of Metal Gear Solid's Bosses
Elden Ring's DLC is SO Much Bigger Than You Think (Shadow of the Erdtree Review)
I Played Three Hours of Elden Ring’s DLC, and I Have Thoughts
The Games Industry Is Completely Broken, and This Is Why
Stellar Blade is a Wonderful Mess (Review/Analysis)
Edge of Tomorrow Is Not The Film You Think It Is
Why "Perfect" Games Are Boring
How Helldivers 2 Turned Starship Troopers Into a Game (Analysis)
The Success (and Failure) of Tekken 8's Story
The Writing on Games 'Top Five Games of 2023' List
Like a Dragon Gaiden Says Farewell To Kiryu Kazuma (Analysis)
Hey Buddy, Where Have All The Videos Gone?
Alan Wake: Finding the Good Within the Bad
Spider-Man 2 Is Far From Perfect (Review)