Bloodyvostok
FORT №3 is a biological horror game with a strong emphasis on immersion and exploration, developed by a single individual. The project is currently in active production. All gameplay and visuals are being created within Blender using the UPBGE 0.5 engine.
We take a principled stance against using ready-made assets. Every texture, model, unique enemy, and location is crafted by hand from scratch. Nothing is repeated, ensuring a unpredictable and tense experience.
To achieve the utmost realism of the 1922 atmosphere, the photogrammetry method is employed. I personally scan real fortification structures to transfer their unique spirit into the digital realm.
Status: In Development. Stay tuned for updates! #upbge #horror #gamedevblog #blendergameengine #indiedev #blender3d #animation #games #indiegame #gaming

The best tank in Blender 3D. #upbge #3dgamedevelopment #indiedev #games #blender3d

A new dungeon crawl and new photoscans #upbge #indiedev #games #blendergameengine #leveldesign

adding destruction animations, shell explosions #indiedev #leveldesign #gamedevblog #upbge

Soviet tank game logic #upbge #gamedevblog #indiedev #leveldesign #tank #animation #blender3d

Ambush Weapon: Creating the Colt-Browning M1895 #UPBGE #Devlog #gamedevblog #leveldesign #gaming

I'm training a monster and testing the soundtrack. What do you think? #upbge #animation #indiedev

I created a complete walking nervous system from scratch, without a single keyframe. #upbge #art

FORT №3 Horror Game Soundtrack #darkambient #noise #experimental #horror

I've updated the movement system #upbge #horror #gamedevblog #3dgamedevelopment #art #leveldesign

Animation of a photoscanned #upbge #blendergameengine #gamedevblog #gamedevblog #horror #indiedev

fort with a creature#upbge #horror #blendergameengine #indiedev #leveldesign #photogrammetry

photoscan for my game #upbge #horror #blender #scary #scaryvideos #blendergameengine #photoscan

dead heads. #upbge #blendergameengine #gore #corpses #blender3d #indiedev #horror

gang of monsters #upbge #gaming #blendergameengine #indiedev #3dgamedevelopment #animation #furry

rigid body joint and logic animation part 1#upbge #blendergameengine #blender3d #indiedev

tutorial on logical animation and inverse kinematics #upbge #blendergameengine #tutorial #animation

Walking with zombies through the dungeon #upbge #gaming #gamedevblog #blendergameengine #gameplay

dying npc. #upbge #gaming #gamedevblog #games #blendergameengine #horror #animation #indiedev

continue development #upbge #gaming #gamedevblog #blendergameengine #horror #games #indiedev

speedrun on the test location #upbge #gaming #horror #blendergameengine #games #blender3d

Setting up the leg animation #upbge #horror #gamedevblog #indiedev #blender3d #

I set up the interaction of animation with the game level#upbge #horror #gamedevblog #indiedev

work on the burnt location and real creepiness at the end

Setting up a new creature, location and scenery #horror #gaming #gameplay #upbge #gamedevblog

working with an action scene #horror #upbge #blender3d #indiedev #animation #gaming #gameplay

shaders and physics settings #horror #blender3d #gaming #indiegame #upbge #animation

shooting at the underground creature. #gamedevblog #upbge #blender3d #horror #animation

Testing a level fragment, initial shaders and interaction with physical animation. #gamedevblog

alpha version of my game graphics. #upbge #gameplay #indiegame #devlog #blender3d #indiedev

work with recreation of game level from photoscans #gamedevblog #upbge #blendergameengine #indiedev