pixeltrain - 3D & VFX Trainings
Senior Trainer & Mentor - 3D | VFX | Animation | GameDev
Blender for Production | Godot Game Development for Indies
As a Senior Trainer & Mentor, Helge Maus teaches 3D-, VFX & Game software and workflows for over 20 years. He delivers with his company in-house & remote training, workshops and coaching for the 3d, vfx & games industry.
He loves working with Indies and companies adapting FOSS software like Blender and Godot into their pipeline.
His strong industry background in teaching Houdini FX, Unity, Cinema 4D, Nuke, and Maya over many years helps him to train artists from the industry within a wide production context. His focus lies in teaching tools from the ground up in a structured and practice-proven way with the whole workflow in mind. He is a strong believer in understanding the fundamentals and building on them to make artists life more fun and efficient.
Find more information on www.pixeltrain.net
LinkedIn: https://www.linkedin.com/in/pixeltrain/
Blender 4.2 for Production - How to effectively use and edit instanced collections
Blender 4.2 for Production - Bookmark multiple views & switching camera with the Stored Views add-on
AutoSmooth, Split Normals & Smooth Shading in Blender 4.2+ for Beginners
Blender 4.1 - New Features - New Keying Workflow
Blender for Production - Production Helpers - Faster Management with the Modifier Tools Add on
Blender for Production - Production Helpers - Using Your Favorite Tools from Quick Favorites
Blender for Production - Production Helpers - Modeling with Booleans & Bool Tools Add-on
Blender Fundamentals - Multiple Materials on one object & Slots (Demo lesson)
Blender Fundamentals - Loop Cut & Offset Loop Cut Tool (Demo lesson)
Blender Fundamentals - Powerful Transformation Hotkeys (Demo lesson)
Blender Fundamentals - Adjusting the Transform Orientation (Demo lesson)
Fusion for Production - VFX Compositing with Fusion - 06 Polygon Masks & BSpline Mask Tool
Fusion for Production - VFX Compositing with Fusion - 05 Fundamentals of Masks in Fusion
Publication Trailer - pixeltrain Blender Fundamentals - Fast Forward
Fusion for Production - VFX Compositing with Fusion - 04 Compositing with Merge & Channel Booleans
Fusion for Production - VFX Compositing with Fusion - 03 Deep Pixel Fundamentals, Tools & Workflows
Fusion for Production - VFX Compositing with Fusion - 02b Fusion Compositing inside DaVinci Resolve
Fusion for Production - VFX Compositing with Fusion - 02a Fusion Studio vs DaVinci Resolve Workflow
Fusion for Production - VFX Compositing with Fusion - 01 Installation of Reactor in Fusion & Resolve
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 12 Solving Nodal & Tripod Shots
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 11 Semi-automatic Tracking Workflow
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 10 3D-Integration, Shadowcatcher & Masking
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 09 Advanced Camera Tracking Workflow
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 08 Fundamentals of 3D Camera Tracking
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 07 Join, Refine, Offset & Average Trackers
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 06 Plane-Tracking, Corner Pin & Compositing
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 05 Advanced Tracking Settings
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 04b Q&A - Matchmoving NUKE Rotos in Blender
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 04 2D-Stabilization & Compositing Workflow
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 03 Fundamentals of 2D-Tracking in Blender