James Lambert
I like coding games and retro consoles.
Here is my Patreon if you want to support the channel
https://www.patreon.com/JamesLambert
How Fast Is The Analogue 3D
How My Scripting Language for the N64 Was Made | The Lexer
I Spent Weeks Writing My Own Scripting Language For My Game - Was It Worth It?
How I Implemented Realtime Wiggle Physics On Real N64 Hardware
A Game Dev Plays FF7 For the First Time: My Honest Thoughts
My "Simple" PC Port Became a Networking Nightmare
Why Games Didn't Max Out The N64 Resolution
Competing Using Unusual N64 Controllers
"Magicka" for the Nintendo 64
Mouse and Keyboard on the Nintendo 64 | N64 USB V2
When You Can't Use Unreal Engine To Make A Game
Powered by N64 Hardware | Mario 64
Can Portal 64 be saved? - Libdragon
VR powered by N64
Making an NES to N64 controller adapter
What happened to Portal 64?
Portal 64: First Slice, is out of beta
How I optimized Portal to run on the Nintendo 64
What happens if the portal stops moving halfway? | Portal Paradox
I fixed the portal gun, added particle effects, and more | Portal 64 0.12.0
How I implemented MegaTextures on real Nintendo 64 hardware
Vertex Lighting, Security Cameras, and More | Portal 64 0.11
How I added a USB port to the Nintendo 64 (Because I didn't want to buy the mouse)
Portal64 now has a menu and lets you customize controls
Portal 64, The First Slice, is now in beta
Chell can now die on Nintendo 64 hardware!
I rewrote Portal from scratch and solved the Portal Paradox
Chell has arrived in Portal64! (and why it is nearly impossible to optimize her mesh)
How are toon shading and dynamic shadows possible on the N64?