Ghislain Girardot
Hi and welcome to my youtube channel where I showcase my various work in Unreal Engine.
I'm a video game environment freelance artist, having previously worked on Shardbound and Spyro: Reignited Trilogy and am now focused on developping my own game using Unreal Engine as well as building a Patreon where we can build a community to learn and grow as 3D artists and developers! Plus you get access to some of my projects. Tag along :) Cheers!
Как растеризовать динамические эффекты (атаки, взрывы) с помощью Niagara
Функция рисования светом в редакторе!
From Beginner to Expert: Signed Distance Fields
Intro to Niagara’s Dynamic Mesh Interface
Sphere Trace Collision in Niagara
How I Made a GPU Swarm VFX in Unreal Engine with Niagara
Driving VATs & Shaders in Unreal Engine Using Niagara and State Machines
Game Tools Blender Extension SDF - 01 Fundamentals
Game Tools Blender Extension Data - 03 Content Examples
Game Tools Blender Extension Data - 02 Storage formats & Packing
Game Tools Blender Extension Data - 01 Overview
GameTools Blender Extension OAT - 01 Rigid Body Simulation
Game Tools Blender Extension Object Attributes - 03 Content Examples
Game Tools Blender Extension Object Attributes - 02 Extra Notes
Game Tools Blender Extension Object Attributes - 01 Pivot Painter
Game Tools Blender Extension BAT - 03 Content Examples
Game Tools Blender Extension BAT 02 - Extra Notes
Game Tools Blender Extension BAT - 01 Skeletal Animation & NLA Clips
Game Tools Blender Extension OAT - 03 Content Examples
GameTools Blender Extension OAT - 02 Keyframed Animation
GameTools Blender Extension VAT - 06 Content Examples Overview
GameTools Blender Extension VAT - 05 Extra Notes
GameTools Blender Extension VAT - 04 Retargeting
GameTools Blender Extension VAT - 03 Cloth Simulation
GameTools Blender Extension VAT - 02 VFX Mesh Sequence
GameTools Blender Extension VAT - 01 Skeletal Animation & NLA Clips
GameTools Blender Extension - Introduction
Интерактивная маска влажности и эффекты капель на скелетных сетках в UE5
I heard you want to displace snow, interact with water & push stuff around with your character?
Sampling a flipbook texture on the CPU? That's weird...