Games Deconstructed
Hi there!
I'm Simon, and I talk about how design decisions make similar games different, different games similar and, if I'm feeling especially ambitious, good games good. I might also tell you how knowledge of design elements can make you better at playing games.
You can reach me at: [email protected]
Hope you enjoy my videos and thanks for stopping by!
How Many 2 Drops Should You Play in Riftbound, Mathematically?
Riftbound Meta in Numbers - December 2025 (Post-Houston)
3 Decks You Should Play to Build Riftbound Skill
Riftbound's Best Designed, Worst Explained Mechanic
Is It Better to Go First in Riftbound, Scientifically?
How Do Top Riftbound Players Score Points, Mathematically?
How Expensive Are Riftbound's Best Decks, Scientifically?
The Genius Trick the MTG Manga Uses to Create Characters
My Biggest Problem with MTG's Universes Beyond
Why These Card Games Don't Feel like Card Games
I Ran an 800+ Matches Pokemon TCG AI Tournament
Finding The 2nd Greatest Deck in All of Card Games
Is MTG Arena Rigged, Scientifically?
Cards That Don't Die | Card Game Design
How Free-To-Play is Hearthstone, Scientifically?
How Free-To-Play is MTG Arena, Scientifically?
My Favourite Mechanic in Altered TCG
Finding the Strongest Deck in All of Card Games
Why Is Mill Unfun? | Card Game Design Video Essay
Turn Enemies Into Cards In This Roguelike Deckbuilder | Blue Hunter
Magic The Gathering has a radicalization problem
The Grave Dangers of Graveyard Mechanics
The Scale of MTGs Nadu Problem (in stats and data)
Best Mechanic in Marvel's Midnight Suns
The Last Video On Power Creep You'll Watch
The Best Mechanic in ScreenPlay CCG
Are Random Effects Unfun? | Ft. Balatro
Why Difficulty Divides Players
The Best Mechanic in Inscryption
Mechanics Exploration Games | ft. Book of Hours