Rendering Engine Architecture Conference
Modern video games employ a variety of sophisticated algorithms to produce groundbreaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. These algorithms execute in a variety of rendering engines, which serve diverse needs, from a wide range of frame rates, on a deeply fragmented hardware ecosystem. The goal for this course is to share pragmatic presentations about the design decisions and architectures for the real-time game engines, with the emphasis on production-proven approaches.
This is the set of courses to attend if you are in the game development industry or want to learn the details of rendering engine architecture for real-time experiences!
Organizers
Steve McAuley, Lead Rendering Programmer, Sony Santa Monica Studio
Angelo Pesce, Director of Rendering Engineering, Roblox
Natalya Tatarchuk, Distinguished Technical Fellow and VP, AAA and Graphics Innovation, Unity Technologies
Michael Vance, CTO, Activision Publishing

REAC 2024 DAY 2 Maya as Editor: The game development approach of Santa Monica Studio. *HD reupload*

REAC 2024 DAY 2 Optimizing the UI’s CPU bound frame rate in Call of Duty. *HD reupload*

REAC 2024 DAY 2 Modernizing geometry rendering in Alan Wake 2. *HD reupload*

REAC 2024 DAY 1 Ray Tracing in Diablo IV. *HD reupload*

REAC 2024 DAY 1 Testing Rendering Code at Frostbite. *HD reupload*

REAC 2024 DAY 1 Resource Management Architecture in 4A Engine. *HD reupload*

REAC 2024 DAY 1 Testing Rendering Code at Frostbite.

REAC 2024 DAY 1 Ray Tracing in Diablo IV.

REAC 2024 DAY 2 Maya as Editor: The game development approach of Santa Monica Studio.

REAC 2024 DAY 2 Optimizing the UI’s CPU bound frame rate in Call of Duty.

REAC 2024 DAY 1 Resource Management Architecture in 4A Engine.

REAC 2024 DAY 2 Modernizing geometry rendering in Alan Wake 2.

REAC 2024 DAY 1 Introduction

REAC 2024 Break music video "Dark"

REAC 2024 Break music video "Light"

REAC 2023 DAY 2 Lessons Learned from Far Cry Dunia Engine’s Shader Pipeline

REAC 2023 DAY 2 Overview of Nitrous’ Decoupled Rendering Architecture

REAC 2023 DAY 1 Scripting Language? Engine Language? Why Not Both?

REAC 2023 DAY 1 Task Graph Renderer at Activision

REAC 2023 DAY 1 Modern Mobile Rendering @ HypeHype

REAC 2023 DAY 1 Introduction

SIGGRAPH 2021 Rendering Engine Architecture in Games, Welcome and Introduction

SIGGRAPH 2021 REAC: Unity Rendering Architecture

SIGGRAPH 2021 REAC: Geometry Rendering Pipeline Architecture at Activision

SIGGRAPH 2021 REAC: Roblox (Rendering) Engine Architecture

SIGGRAPH 2021 REAC: Rendering Engine Architecture at Activision

SIGGRAPH 2021 Rendering Engine Architecture in Games course Closing Remarks