Pixel Prof
Welcome to the Pixel Prof channel, a channel focused on sharing how Unreal Engine and related tools and technologies can be leveraged in Animation, Motion Capture and Virtual Production.
My name is Nick Jushchyshyn, and for over 20 years I've worked professionally in digital visual effects for feature films, television, advertising, and now, in the role of university professor and authorized instructor partner with Epic Games, directing the Digital Media & Virtual Production program at Drexel University.
The success I've found in this career is very much thanks to the advice and guidance of generous mentors I've encountered along the way. Following in their tradition, I'm sharing what I can on this channel as an ongoing resource for my students, alumni and other professionals (and aspiring professionals), interested in learning more about how to grow and improve their creative work within the Unreal Engine ecosystem.
Как работать с «будущими» версиями Unreal Engine (сборка Unreal из исходного кода)
Исправление переворота Vicon Actor для импорта Unreal Engine
Пользовательский Vicon Actor для перенацеливания Unreal Engine
Intro to Hand-drawing Animation Effects in Unreal Engine 5.6
Customize your Performance Capture Stage in Unreal 5.6
Vicon to Unreal 5.6 LiveLink... New, Easy and Instant!
Use Original Metahuman Bodies in Unreal Engine 5.6 MHC
New LED Wall, New Channel, New Discord, Oh My! (Plus Unreal Fest in June!)
New Metahuman Creator for Unreal Engine 5.6???
Control Rigs for Compatible Characters in Unreal Engine 5
Cascadeur LiveLink to Unreal 5 (WITHOUT Simulation Mode!)
Adding Expressive Performance to Metahuman Audio Face Animations in Unreal Engine 5.5
LiveLink Camera Tracking in Unreal Engine with Vicon and DCS
Using "Auto Skeleton" in Vicon Shogun Post for better mocap
Art Directing Color Variation in Unreal 5.5 Motion Design Cloners
Rename LOTS of Actors at Once in Unreal Engine 5.5 Motion Design
Using Older/"Obsolete" Assets with FAB
Editing Skeletal Meshes in Unreal Engine 5
Unreal Engine 5.5 Motion Design Countdown Clock
Sub-Layer Transition Logic in Unreal Engine 5.5 Motion Design
Quick Tip: Default Frame Rate for Motion Design Projects in Unreal Engine 5.5
Исправление проблем с «автоматическим» перенацеливанием в Unreal Engine 5.5
Creating a Motion Design Project in Unreal Engine 5.5
Install Unreal Engine on a PC
Broadcast Transition Logic in Unreal 5.5 (For Beginners)
Dynamic Materials in Unreal Engine 5.5
Animate Metahumans Using an Audio File in Unreal Engine 5.5
NDI Alpha Channel with Motion Design in Unreal 5.5
Собственный вывод NDI в Unreal Engine 5.5