Adam Millard - The Architect of Games
Games are fun, so games criticism should be too! This channel is dedicated to exploring game design, critique and thematic exploration in a laid back, occasionally funny style. Hosted by The Architect, the psychologically-questionable manifestation of wannabe games writer Adam Millard's inner monologue, The Architect of Games seeks to answer long-standing gaming questions, give insight into your favourite titles and maybe even teach you something new about how we analyse media.
Whether it's unpicking the reasons why a game works so well, or analysing what caused the industry's biggest flops, The Architect will be talking about all this and more two times a month... probably.
You Didn't Notice Silksong's Biggest Flaw
EARLY ACCESS: You Didn't Notice Silksong's Biggest Flaw
What Happens After A Game Dies?
Climbing Games Are Fun Because They're Not Fun
EARLY ACCESS: Climbing Games Are Fun Because They're Not Fun
How Difficulty Turned DOOM into an RPG
Blue Prince Is Pretending To Be Difficult
Blue Prince Is Pretending To Be Difficult
Architect Address 2025
How Monster Hunter Mastered Progression
EARLY ACCESS- How Monster Hunter Mastered Progression
The Most Annoying Phrase in Videogames
20(24) Games You Should Have Played
Factorio Fixed My Broken Brain
Videogames Have Terrible Worldbuilding
The Greatest Videogame Genre You Didn't Know Existed
The Endless Novelty Of Blasting Wizards Through Windows
How "Good Design" Ruins Games
How YOU Wrote Rimworld's Best Story
Videogames Will Never Escape The Elements (and neither will you)
The Forbidden Fun of Breaking Games
You Can Never Play The Same Game Twice
20(23) Games You Should Have Played
Clones Aren't Killing Gaming - They're Saving It
Lethal Company Isn't a Horror Game - It's a Comedy
H.P. Lovecraft Lives Inside Your Computer
Can A Game Be Too Realistic?
Why Do We STILL Hate Tutorials?
RPGs Were Never About Roleplaying
Videogames Have A Creativity Problem (and it's not the one you think)