Shaped by Rain Studios
Hey there, my name's Trever.
A great idea starts as a drop of inspiration, but just as the rain shapes the earth, it’s the consistent nurturing, effort, and perseverance that shapes that idea into something extraordinary.
Shaped by Rain Studios is my solo venture that exists to help driven, creative people build projects they’re passionate about through practical education, tools, and thought-provoking content.
I hope the things that I create will help you in your own creative endeavors!
The Path of Ren | Official Launch Trailer
Как создать систему диалогов в Unity | Стиль RPG | Unity + Ink Tutorial 2025
The Path of Ren | Official Release Announcement Trailer
The Path of Ren | Official Early Gameplay Trailer
How to Create a Quest Log in Unity
General Structure for each Area | The Path of Ren
How create a Quest System in Unity | RPG Style | Including Data Persistence
How to call C# code from an Ink Dialogue File in Unity | Ink External Functions
How to make an Audio System in Unity | Unity + FMOD Tutorial
FMOD Studio Tutorial | How to Create Adaptive Audio for Video Games
How to Create Dialogue Audio like in Celeste and Animal Crossing using Unity
Save & Load System in Unity - Bug Fixes, Scriptable Objects, Deleting Data, Backup Files, and More
How to Implement Save Slots to Manage Multiple Saved Games in Unity | Tutorial
How to make a Save & Load System work across Multiple Scenes in Unity | Tutorial
How to make a Save & Load System in Unity
How to create a Replay System like in Super Meat Boy using Unity
Unity + Ink Dialogue System - Save/Load, Polish, and Bug Fixes
How to persist variables across multiple Ink stories (Variable Observer) | Unity + Ink tutorial
Unity typing text effect for dialogue | Unity tutorial
Unity2D Dialogue System - Names, Portraits, and Layouts using Ink Tags | Unity + Ink tutorial
How to make a Dialogue System with Choices in Unity2D | Unity + Ink tutorial
Learn Ink (video game dialogue language) in 15 minutes | Ink tutorial
How to create a Gradient Sky Background for a 2D game in Unity (Shader Graph)
How to Recreate Madeline's Hair Movement from Celeste using Unity