Rama Karl
Digital media artist and computer scientist. My work covers natural and procedural art, simulation, computer graphics and interactive art. * New website: http://ramakarl.com

Flock2: A model for orientation-based social flocking

Camellia vs. Monster

Cami - Rocket Ship!

Camellia, first live concert. Hardly Strictly Bluegrass 2023.

CNC Relief to Metal Casting

Amy's Bees

Tiling a Bathroom for my Mom, with Flowers (Part 1)

Tiling a Bathroom for my Mom, with Birds (Part 2)

Excavating into the Woods

Designer CNC - Custom built, Large scale wood carving machine

Motion Graphics Music Video | Quedate Luna Cover

Huge Lightning Storm in Geneva, NY

Rama Karl - Artist Working with Creative Simulations

New Approaches to Knowledge & Simulations (7 mins)

Simple Flexible Clothing using Maya

Rigging for Reusability: Weight Painting (Part 3/5)

Rigging for Reusability: Mocap Rigs (Part 5/5)

Rigging for Reusability: IK Rigs (Part 4/5)

Rigging for Reusability: Joints & Skinning (Part 2/5)

Rigging for Reusability: Mesh Preparation (Part 1/5)

Muscle Modeling Research at Florida Gulf Coast University

Collective Morphology, 2004

3D Rendering a Video with Maya and Arnold Render

Exporting a Video in Premiere Pro

Efficient Design in Adobe Illustrator

Styles of 2D Animation

Practice of 2D Animation in After Effects

Theory of 2D Animation

Basic Animation in Maya