Favkis Nexerade
Trying to make games.
Extending Dark Souls areas
STILL EMBERS - Some combat and gore improvements
STILL EMBERS - Godot Devlog
STILL EMBERS - Godot 3.6 Devlog - Suffering through concept level
Edgecut - Some progress - Godot 3.6 Devlog
Poise Break | Devlog | Godot 3.6 | Alive ragdoll state
Poise Break | Devlog | Godot 3.6 | Factions test
Poise Break | Devlog | Godot 3.6 | Factions concept
Poise Break | Devlog | Godot 3.6 | Just some early gameplay
Poise Break | Devlog | Godot 3.6
Edgecut - Playable Dev Build - Godot 3.6 Devlog
Edgecut - Cutscenes - Godot 3.6 Devlog
Edgecut - Should I make free directional attacks? - Godot 3.6 Devlog
Edgecut - Tutorial area concept - Godot 3.6 Devlog
Edgecut - Short combat preview - Godot 3.6 Devlog
Edgecut - Ranged weapons/Special Attacks/AI Improvements - Godot 3.6 Devlog
Edgecut - NPC voices - Godot 3.6 Devlog
Edgecut - Terrain Shaders - Godot 3.6 Devlog
Edgecut - Faster Combat - Godot 3.6 Devlog
Edgecut - Some Combat experimentation - Godot 3.6 Devlog
Edgecut - Ragdoll improvements - Godot 3.6 Devlog - Physics
Edgecut - Euphoria at home - Godot 3.6 Devlog - Physics
Edgecut - Combat - Godot 3.6 Devlog
Godot 3.6 vehicle
Edgecut - Combat and Healing systems - Godot 3.6 Devlog
Edgecut - Level Prototyping / King's Field like
3d Brush Editor - Godot 3.5
Edgecut - Godot 3.5 - Implementing climbing
Edgecut - Godot 3.5 - Implementing physics interaction
Godot 3.5 - Adding physics and destruction