Dylan Browne
I'm an Unreal Engine Supervisor and Feature Film Visual Effects Artist that loves to push the boundaries of what Unreal Engine is capable of.
Crashowary | Megajam 2025 Breakdown
Dylan Browne Feature VFX Reel | 2025
Crashowary | Megajam 2025 Entry | Gameplay
Ravine | Houdini - Unreal Engine Environment | Unreal Engine 5.7
Clover | Quick Single Day Project | Unreal Engine 5.7
Rampage Rally Breakdown - Enterprise vs The Borg
Unreal Engine Reel 2025 | Dylan Browne
Cinematic Gum Trees | Coming Soon
Range | Project Breakdown
Range | 200 Trillion Poly Scene with Nanite Foliage Voxelization | Unreal Engine
Valley | An Exploration of Nanite Foliage Voxelization | UE5-Main
Unreal Engine 5.6 | New Raytraced Translucency
Cinematic Lens Flares v4 | Lens Flares for Unreal Engine | Out Now On FAB
Through The Ages | 4K Unreal Engine NVIDIA Branch Cinematic
Cinematic Lens Flares for Unreal Engine | Version 3 Overview
Facing Worlds | A Nanite Tesselation Test Case | Unreal Engine 5
Rainy Forest | A Quick Sunday Cinematic | Unreal Engine 5.6
Cardboard Kitty | A LD56 Entry | Full Gameplay
Cinematic Lens Flares Version 2 | Overview of Real-Time Version | OUT NOW