rubbermuck
IGS 2007: Innovation in Indie Games w Swink Gabler Chen Mak Blow
IGS 2007 Building The Future of Indie Games Panel
NextGen Player Interview Jonathan Blow
Jonathan Blow: Conflicts in Game Design 2008 talk
Into the Night with Jason Rohrer and Chris Crawford
Jonathan Blow: How and Why
Jonathan Blow: Indie Prototyping
Jonathan Blow: Video Games and the Human Condition
Ian Bogost on Serious Games (full)
Craig Ferguson Why everything sucks
The Witness gameplay (early build sep '10)
Super Columbine Massacre RPG! on Attack of the Show
Phil Fish interview IGF 2008
Konjak interview IGF 2008
Cactus interview IGF 2008
Dopiest Brawl KO Ever