Tejas·neo
It’s always the journey — I have a long way to go.
Part 19: Volumes
Part 18: Types of Parametric Coordinates, XYZdistance & Primitive Attribute VOP
3 Lessons I Wish I Knew At 20 (I'M 25 Now)
Part 17: VEX II, Parametric Coordinates, Custom Ramps & Fit Range in VEX
Part 16: VEX Made Simple – Attributes, Color, Vectors, Pscale
Part 15: Point Cloud Open & Point Filter VOP, Import Point Attribute, VEX
Part 14: Add & Multiply VOP, Noise Amplitude, Fit Range, Relative to Bounding Box, Ramp
Part 13: Noise Sampling, Attenuations, Turbulence & pscale, Displacement alg Normals VOP
Part 12: Noise VOP & Normals Explained (The real meaning of Direction, Length and Normalization)
Part 11: How Float → Vector → Xform Works (Matrix Transform Explained)
Part 10: VEX & VOP, Creating and Editing Attributes
Part 09: Tower Base Support & Copy & Align SOP, Reverse SOP and Copy to Curves SOP.
Part:08 Building a Procedural Tower & Group Combined SOP
Part 07: Group Include by Edges — Min/Max Edge Angle & Use Angle Between Edges Explained!
Part 06: Houdini Procedural Ring Selection with Attribute Promote + Group Expression
Part 05: Houdini Procedural Staircase Tutorial | Complete Node-Based Modeling Guide
My Experience with Amazon KDP - The Truth!
Part: 04 Houdini Group SOP Explained — Quick & Simple Tutorial
Part 03: FBX Import, assigning textures, Scatter and align tool
PART 02: Houdini Object Level vs SOP Level
Getting Started in Houdini – Part 01: UI & Navigation Guide
Starting My Youtube Journey (Finally!)
I Built My First PC With No Experience | RTX 5080 + Ryzen 9 9950X3D