Ethan
I'm Ethan.
I want to make my dream game, which is a VR fantasy first-person gritty monster mercenary game. Think Dark and Darker (game), Goblin Slayer (manga/anime), and Grimgar of Fantasy and Ash (light novel & anime). Accept quest from guild hall. Go kill monsters. Die and it's all over. Runs are unique, choices are permanent, and enemies are intelligent and combat is realistic.
I'm learning Unreal engine to learn game development and learning c++ to master a programming language, with the goal to enter the VR gaming industry (once I'm good enough) to access and create better VR tech that I can use in my own game. Meanwhile, getting paid more than my easy office job.
On this channel, I upload my raw unreal engine game development. I'm currently making a sandbox-ish game to test out and learn to make features that my dream game will definitely implement (mainly, intelligent enemies, an inventory, item system, and health system). I learn by trial & error and sometimes google.
fixing material and face normals after exporting wooden chest
making a wooden chest in Blender - ue5 voip game
ue5 voip game, breakable object spawns spell pages
ue5 voip game, drop extra spell pages, logic all on server
ue5 voip game, pick up extra spell pages with independent cooldowns
ue5 voip game, spellbook is complete
ue5 voip game, game engine bug. OnRep functions do not call on clients for Dynamic Material Instance
ue5 voip game added first person animations and attached spellbook to hand
ue5 voip game fixed dynamic material runtime pixelation
ue5 voip game, fixing dynamic material runtime pixelation, and array indexing
ue5 voip game - spellbook has visual cooldowns, and spells can't be casted when on cooldown
ue5 voip game visualized spell cooldown
ue5 voip game added more spellbook pages
ue5 voip game spellbook determines what spells you can cast
ue5 voip game, spellbook with turnable pages
ue5 voip game, adding spellbook
ue5 voip game level selection when creating game
ue5 voip game maze foundation complete
ue5 voip game - maze level in progress
ue5 voip game added Hall dungeon level
you're a wizard
voip wizard game, runtime gamemode selection and objective-contesting
voip wizard game team deathmatch, domination, and capture the flag
wizard game - added Team Deathmatch and GameOver UI
wizard game players can't cast spells in the lobby, only after GameStart
wizard game assign teams to team less players on game start
wizard game fixed teams not updating when player leaves
wizard game - teams and scoring - finally...
voip wizard game - respawn and death system and sounds
voip wizard game - added Allahu Akbar, improved Blink, Crunch, and Holy Light