Andrew Elliott - Technical Game Design
- Technical Game Designer
- Combat Designer at Rebellion
- Game Credits:
- Train Simulator
- Homefront: The Revolution
- Sniper Elite: Resistance
- Atomfall
- Videos on this channel are all personal projects
UE5: Multiplayer FPS: Enemy Hit Reacts & Hit Feedback
Unreal Engine 5 FPS Animation Showcase - CAGE D96 Pistol
UE5: Multiplayer FPS: Friday Night Bug Fixing!
UE5: Multiplayer FPS: Shooting VFX & Demo Environment, - Replicated For Multiplayer
Unreal Engine 5 FPS Animation Showcase - DE-50C Pistol
Fast-Paced FPS Chaos in Unreal Engine 5 – INSANE Kill Montage!
UE5: Gameplay Ability System RPG - Levelling Up Spells!
Unreal Engine 5 FPS: Project ARES - Game Dev Log 0
UE5: One Dollar Shooter v2: Project Update 1
UE5: One Dollar Shooter v1: Grenades!
UE5: Project Update: One Dollar Shooter
Portfolio Update: Atomfall
Portfolio Update: Homefront The Revolution
Portfolio Update: Sniper Elite Resistance
Portfolio Update: Project Archipelago - Cancelled Sniper Battle Royale
UE5: RPG using GAS - Combat Improvements, Debuffs, Knock Backs and Death Impulse!
UE5: Low Poly Multiplayer FPS - Pistols & Shotguns
UE5: Level Design: FPS Map - Training Hanger - Initial Environment Art Pass
Unity RPG: Dialogue Component - Editor
Unreal Engine 5 FPS Physics Camera
UE5: RPG using GAS - Spell Points!
UE5: Explosive Barrel (with Chaos Destruction)
UE5: Low Poly Multiplayer FPS - Weapon Rarity
Unity RPG: Inventory System: Random Loot Drops!
UE5: Level Design: FPS Map - Military Base - Detailed Blockout
Game Dev Friday #7: UE5: Shotgun Spread
Game Dev Friday #6: UE5: Bug Stomping!
UE5: Low Poly Multiplayer FPS - Sniper Rifles & SMGs
Hallownite DevLog 2.0 - Making a TPS with ALSv4
UE5: ALSv4: Swimming System