2etime
Just a guy with a computer.
I created a game engine series using Metal so that everyone has a resource for learning. I found it really hard to find good resources, so what better way to give back than make a whole playlist! Hope you enjoy the channel!
Rick Twohy
39: Multiple Render Passes
38: MTLRenderPassDescriptors
37: Refactor 3-Prep For Render Pass Descriptors
36: Sky Spheres
35: Instancing The Forest Scene With 12,000+ Trees With Swift And Metal
34: Creating A Forest Scene With The Engine
33.2: Is_Null_Texture Bug Fix and Meet My CAT!
33.1: Normal Maps With Swift And Metal
33.0: What Are Normal Maps?
GPU Programming with The Metal Shading Language
32: Using .MTL Files With Model IO
31: What is a .MTL File?
30: Submeshes With Swift And Metal
29: Creating Meshes With Blender
28: Indexed Vertices With Swift And Metal
27: Mip Mapping Textures With Swift And Metal
26.1: Refactor 2: Of Game Engine With Swift And Metal
26.0: Refactor 1: - Fixing SIMD Deprecation Warnings In Swift
25: Phong Specular Shading With Swift And Metal
24: Phong Shading - Diffuse Lighting With Swift And Metal
23: Phong Ambient Shading With Swift And Metal
22: Phong Shading Math Concepts
21: Lighting Architecture With Swift And Metal
20: Loading .obj Files With Swift And Metal
19: Loading Mesh Data With ModelIO
18: Texture Coordinates With Swift And Metal
17: Game Engine Code Cleanup
16: Debugging GPU Metal Functions
15: Instanced Rendering With Swift And Metal
14: Game Object Materials In Swift And Metal