nothke
https://nothke.github.io/

Trying Odin for the first time! #odinlang

Mega-Intro to Zig⚡ Live demo from Decentrala #ziglang⚡

Shakedown Rally dev #147: Making a game launcher in #ziglang⚡ with sokol and imgui, part 2

Shakedown Rally dev 146: Making a game launcher in #ziglang⚡ with sokol and imgui, part 1

Shakedown Rally dev #145: Making a Car and Map launcher app in C#

Shakedown Rally dev #144: Making Tsubasa - UV unwrapping

Shakedown Rally dev #143 - Making Tsubasa - UV unwrapping

Shakedown Rally dev #142: Making Tsubasa - Interior Modeling

Shakedown Rally dev #141: Making a new car - Tsubasa - from scratch!

Making a circle with sokol in #ziglang⚡

Tell-a-Vision in real life gameplay - Berlin '23

Shakedown Rally dev #116: Making a menu #2

Shakedown Rally dev #115: Making a menu, part 1

Shakedown Rally dev #125: Per-surface particle properties

Shakedown Rally dev: Making a menu, part 2

Making a roguelike in #ziglang⚡ for #7DRL. Part 5

Making a roguelike in #ziglang⚡ for #7DRL. Part 4

Shakedown Rally dev: Making a menu #1

Making a roguelike in #ziglang⚡ for #7DRL. Part 3

Making a roguelike in #ziglang⚡ for #7DRL. Part 2

Making a roguelike in #ziglang⚡ for #7DRL. Part 1

Shakedown Really dev #109: C++ refactoring - Combining 2 car classes

Shakedown Really dev #108: Finishing Sweden with some Geometry Nodes

Shakedown Really dev #107: Creating Sweden stage layout

Shakedown Really dev #106: Creating Sweden stage layout

Shakedown Really dev #105: Reworking surface system and exposing parameters

The game jam game I wrote the least amount of code for

Shakedown Rally dev #103: Improving meshes for mountain road

Get Comfy - GGJ 2024 Belgrade

Umoche Nash - GGJ 2024 Belgrade