Raymoclaus
I make video games. The videos I upload here are usually about my thoughts on design processes related to the games I make.
BIOMES in my SPACE game? - Bottled Sky Devlog (Nov-Dec 2025)
The keys to GOOD difficulty - Bottled Sky Devlog (Aug-Oct 2025)
Inventory Management - Bottled Sky Devlog (Jun-Jul 2025)
Upgrades & Unlocks - Bottled Sky Devlog (Feb-Jun 2025)
Pathfinding, Group Coordination, & more - Bottled Sky Devlog (January 2025)
Game-BREAKING Bug Hiding Just Off Camera - Bottled Sky Devlog (August 2024)
I made an AWFUL combat experience... Here's How I Fixed It - Bottled Sky Devlog (May and June 2024)
The Game Design Tool that changed how I see my game - Bottled Sky Devlog (April 2024)
Prototyping more music - Bottled Sky Devlog (February and March 2024)
Closing the Gameplay Loop - Bottled Sky Devlog (January 2024)
Where it all started || Bottled Sky Devlog (December 2023)
What is my game's STRUCTURE? || Bottled Sky Devlog (October 2023)
More JUICE and some quality of life changes || Bottled Sky Devlog (September 2023)
Let's just have cool abilities || Bottled Sky Devlog (August 2023)
Making enemy AI just got SO MUCH FASTER || Bottled Sky Devlog (July 2023)
I created a BETTER enemy after learning from my mistakes || Bottled Sky Devlog (June 2023)
Gamepad Support and the Nordic Games Conference || Bottled Sky Devlog (May 2023)
I Showcased my Game to the Public || Bottled Sky Devlog (April 2023)
Giving my game a BOOST || Bottled Sky Devlog (March 2023 progress)
Visual upgrades to my game (gone wrong) || Bottled Sky Devlog (February 2023 progress)
Auto-Crafting || Bottled Sky Devlog (January 2023 progress)
The Inventory & Crafting UI finally exists || Bottled Sky Devlog (December 2022 progress)
Origin Shifting & More Music || Bottled Sky Devlog (November 2022 progress)
Prototyping Music for my game || Bottled Sky Devlog (October 2022 progress)
Polishing the Game - Planning Art and Music || Bottled Sky Devlog (September 2022 Pt.2 progress)
Bugs I Knew About While Developing v0.1 || Bottled Sky Devlog (September 2022 Pt.1 progress)
How I Saved My Game || Bottled Sky Devlog (August 2022 Pt.2 progress)
Crafting system design thoughts for my game || Bottled Sky Devlog (August 2022 Pt.1 progress)
Automatically filling up my game's world || Bottled Sky Devlog (July 2022 progress)
Better Camera = Better Game Feel || Bottled Sky Devlog (June 2022 progress)