Kotey Annan
2026 Goal
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Complete Kiwa Advanced Skeleton Tutorial
Continue Anthro Snow Leopard and Hare modeling, texturing, rigging & grooming tutorial
Continue Kiwa Boogie urban dance mix animation project series
Start feature animation & hand painting studies series
Start Maya Bifrost and MASH R&D series
Start BTS series for epic animated short film project (Pre visualization) (zbrush character, prop & environment sculpting) (diffuse-only character, prop, vfx & environment shading) (advanced skeleton & custom rigging solutions) (body dynamics & acting animation) (Bifrost graph and MASH simulations) (working with voice actors) (google Gemini and Veo) (cinematography, composition drafting & cinematic lighting) (editing, compositing, post processing, 2d fx, sfx, music)
About
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I am a 3d Generalist and animated film developer with specializations in digital character sculpting, body dynamics and acting animation. I work primarily with Zbrush, Maya and the Adobe Creative Suite.
Rigging with Advanced Skeleton - Part 113 - Setting up custom attributes for abs
Rigging with Advanced Skeleton - Part 112 - Creating Custom control for abs ribs psd system
Rigging with Advanced Skeleton - Part 111 - Connecting inhalation psds to trigger system
Rigging with Advanced Skeleton - Part 110 - Connecting abs sculpt deformer to trigger system
Rigging with Advanced Skeleton - Part 109 - Altering plan for goal locator
Rigging with Advanced Skeleton - Part 108 - Settling on a locator system
Rigging with Advanced Skeleton - Part 107 - Experimenting with locator triggering systems
Rigging with Advanced Skeleton - Part 106 - Setting up abs and getting ready for triggering systems
Rigging with Advanced Skeleton - Part 105 - Sculpting the stomach vacuum effect
Rigging with Advanced Skeleton - Part 104 - Controling the impression of the ribcage with a falloff
Rigging with Advanced Skeleton - Part 103 - Creating and editing sculpt deformers
Rigging with Advanced Skeleton - Part 102 - Setting up the target and sculpt deformer meshes
Rigging with Advanced Skeleton - Part 101 - Getting around a limitation with Component tag Falloffs
Rigging with Advanced Skeleton - Part 100 - Reviewing ribcage and PSD plan
Rigging with Advanced Skeleton - Part 99 - Wrapping up breast tissue controls
Rigging with Advanced Skeleton - Part 98 - Creating controls for breast tissue
Rigging with Advanced Skeleton - Part 97 - Creating controls for breast tissue
Rigging with Advanced Skeleton - Part 96 - Wrapping up shoulder PSDs
Rigging with Advanced Skeleton - Part 95 - Wrapping up shoulder PSDs
Rigging with Advanced Skeleton - Part 94 - Reworking humerus PSD triggers
Rigging with Advanced Skeleton - Part 93 - Reworking humerus PSD triggers
Rigging with Advanced Skeleton - Part 92 - Triggering shoulder girdle PSDs
Rigging with Advanced Skeleton - Part 91 - Triggering shoulder girdle PSDs
Rigging with Advanced Skeleton - Part 90 - Triggering shoulder girdle PSDs
Rigging with Advanced Skeleton - Part 89 - Finishing shoulder girdle retraction PSD
Rigging with Advanced Skeleton - Part 88 - Sculpting shoulder girdle protraction and retraction PSD
Rigging with Advanced Skeleton - Part 87 - Sculpting shoulder girdle shrug PSD
Rigging with Advanced Skeleton - Part 86 - Triggering PSDs on humerus abduction and adduction
Rigging with Advanced Skeleton - Part 85 - Sculpting PSD for adduction of the Humerus
Rigging with Advanced Skeleton - Part 84 - Sculpting PSD for abduction of the Humerus