TheKiwiCoder
Get this free behaviour tree editor asset for Unity by following the link:
🔗 https://thekiwicoder.com/behaviour-tree-editor/
Support this channel:
🙏 https://www.patreon.com/thekiwicoder
Previous Behaviour Tree Videos:
▶️ Behaviour Trees using Graph Builder (Part 1)
https://youtu.be/nKpM98I7PeM
▶️ Behaviour Tree Editor Styling using USS style sheets (Part 2)
https://youtu.be/jhB_GFgS6S0
Follow Me:
🥝 Discord: https://discord.gg/gwRcsUc
🥝 Twitter: https://twitter.com/the_kiwicoder/
🥝 Instagram: https://www.instagram.com/thekiwicoder/
🥝 TikTok: https://www.tiktok.com/@thekiwicoder/
🥝 Website: http://www.thekiwicoder.com/
TIMESTAMPS:
00:00 - Kia Ora! Free Give away!
00:13 - Why is it free?
01:02 - Installing the package
01:26 - Opening the Editor window
02:18 - Built in node types
03:40 - Script templates
04:00 - Subtree selection
04:47 - Assets Menu
05:04 - Settings
#unity #freeassets #behaviourtree #thekiwicoder
FREE Behaviour Tree Editor for Unity
Unity Starter Assets - Third Person Character Controller (Asset Review)
Behaviour Tree Editor with UI Builder - Part2 [AI #12]
Unity | Create Behaviour Trees using UI Builder, GraphView, and Scriptable Objects [AI #11]
Unity - Health and Ammo Pickups [AI #10]
Unity Ai Target Selection using sensory memory module [AI #09]
Unity line of sight checking using sensors [AI #08]
Unity Switching Weapons using Animator Override Controllers [AI #07]
Unity AI shooting at the player [AI #06]
How to aim a weapon using inverse kinematics in Unity [AI #05]
Equip weapons using Mesh Sockets and Animation Rigging in Unity [AI #04]
Managing enemy state using State Machines in Unity [AI #03]
Dealing damage to AI using hitboxes, ragdolls, and healthbars in Unity [AI #02]
Creating your first animated AI Character! [AI #01]
TheKiwiCoder Patreon Launch - Unity + Blender project files
[#8] Automating the Blender to Unity pipeline using the Preset Manager and AssetPostprocessor
[#7] Animating a walk cycle in Blender 2.9 using the Graph Editor
[#6] Rigging an arm for a walk cycle in Blender | IK or FK?
[#5] Rigging a spine in Blender 2.9 using Child Of constraints
[#4] Creating foot roll using drivers in Blender 2.9
[#3] Foot rigging in Blender using IK constraints
[#2] Skinning your character in Blender 2.9 with vertex groups
[#1] Creating an armature for your character in blender 2.9
Convert Humanoid animations to Generic with Soxware Interactive Animation Converter
TheKiwiCoder New Discord Server!
[#13] Weapon zooming using Cinemachine 3rd person follow camera
[#12] Character sprinting using blend trees and animation rigging in unity
[#11] Unity animated character controller with root motion
[#10] Weapon Reloading using animation events in unity
[#09] Unity Animation Rigging: Weapon Recoil Patterns using Overide Transform Constraint