Nathan Franck - Game Dev
Feedback from custom game engine written in zig
Natural Detail Engine v3 pre-alpha 1 - Steam Deck - May 10, 2025
Game Programming Update 2024 - Fedora, helix and zig coding
The Fear of Garbage
How we made a polished game in 18 hours
The Ludum Dare 53 - Nathan Franck - 48 Hours - Timelapse
I wanted to try speedrunning a 3D animation
High-performance Voxel Raytracer in Unity 2019 + Android Development Woes
Technique for removing glued-on linoleum residue off the floor
Virtual Cave Echo Chamber - FL Studio
This video isn't about graphics development - or is it?
I photoscanned my room and put it in VR
TSSAA and Video Encoding Quality
Optimized 8K Neighborhood using TSS
HARDCOVR early prototype showcase
Song - Singularity and Me
Unreal Tournament Paintball Mod v0.1
QuantumGI - PBR, SSR and Limited Occlusion
Hunting down a bug
DX11 Realtime GI Solution [Unity] - Shiny School
Guns of Theory v0.2 Fluidity in Physics
Kings Racer - Map and Lighting
Realtime Global Illumination in Unity
The Stanley Parable Demonstration Speed Run
Car Physics Test Playground