Distraction Makers
Gavin Valentine and Forrest Imel, two artists and game designers discuss games.

The Greatest Misconception in Commander

Are OTKs Bad Game Design?

Should You Proxy Magic Cards?

We Need to Talk About cEDH... Again

What Early Competitive Magic: The Gathering Players Got Right

Universes Beyond is Magic: The Gathering Now

A Reasonable Discussion About The Final Fantasy Magic: The Gathering Set

Were Counterspells a Mistake?

The Hidden Structure Behind Every Game

The Only Removal Worth Playing in Commander

Can Tutors Be Casual?

The Best Card No One Is Playing

Magic's Greatest Innovation

Why is Commander Like This? - A Critique of Battlecruiser Commander

What All The Best Commanders Have in Common and Why It's a Problem

Are the Commander Brackets Working?

The Commander Unbans Are Wild

What Exactly is a Game and Why Does it Matter?

The Bazaar's Biggest Weakness and What Could Fix It

We Were Wrong About The Paradox of Skill

Commander Has a Rhystic Study Problem

How Players Break Games and What Designers Can Do To Stop Them

Pubstomping Might Not Be What You Think

Is Beyblade X The Most Exciting Competitive Game in Decades?

Is Tarkir Dragonstorm The Best MTG Set in Years?

Three Fundamental Approaches For Making Better Games

What Happened to The Games You Used to Love?

Why cEDH Doesn't Work and What Could Save It

The Bazaar May Have Made a Huge Mistake

The Deckbuilding Strategy That Commander Killed