Death and Gaming
I'm a game developer who has worked in the industry for 15 years. I've worked on AAA titles to indie games. I love to critique games in an effort to constantly improve them to the next level not to say they are bad. My approach to games comes from my history playing them and working on them.
Ult Efficiency 101
Decision Making Breakdown - Convoy Maps
We're Getting What We Wanted, But Will It Be Enough?
Want to Win More? Understand the Game, Not the Numbers
When Death Supports His Viewers as Rocket
How to Win on Arakko - Map Guide
Namor Blamed Peni, So I Watched the VOD... DPS Players Might Be Boosted
Enable Your Team by Doing Smart Damage, Not Just High Damage
Low Tier Heroes And High Tier Vibes - Death, Brandon, and Zazzastack team up!
Lower Deaths Matter More than High Kills
Rocket to Celestial Guide
How to Control a Fight Before It Happens
4.5 Shaders fix that worked for me.
I Beat the Mid Season Clock and Hit Celestial Faster than Ever!
Upgrade Your Tool Kit By Expanding Your Hero Pool
Matchmaking Is Working, And That's The Problem
Player Expression and Defining Your Style
Почему танковать в одиночку плохо (и как это делать)
Solo Ulting to Shift Momentum
Mastering Space Creation as a Dive Tank
Holding Strategist Ults Can Lose the Game
Marvel Rivals, by Design, Rewards Bad Habits
Thank You 10k
Dodge, Duck, Dip, Dive and Dodge as Rocket vs Spiderman - Stream Game Highlight
The Assassin’s Path - Controlling Games Back to Front
Marvel Rivals Season 4 Thoughts
The Difference Between Playing Well vs Carrying
DPS Guide to a Good Engage VS a Bad Engage
Fall in Love With the Process, Not the Results
How to Play Around Luna, CnD, and Invisible Woman Ultimates