4C Conference

“Will You Mentor Me?” : Mentorship in Game Development / Elena Lobova, Achievers Hub

4C: Prague 2018 Video Report

Gameplay components caching / Alexander Balakshin, Sperasoft

Bringing Ray-tracing into Remedy‘s Northlight Engine / Tatu Aalto, Remedy

Board Games with Digital App / Petr Murmak, Czech Games Edition

The Path of Creative Leader / Constantine Gavrykov, Wargaming

Real-Time Fluid Simulation in Shadow of the Tomb Raider / Peter Sikachev, Eidos Montreal

A Look in the Mirror, Managing Yourself / Matias Myllyrinne

"The World is Shrinking" / Jen McLean, IGDA Executive Director

Growth through Cooperation / Slava Makarov, Wargaming

When shit hits the fan you need a plan / Ralf Adam & Vera Frisch, Tiger Team & Gamecoprs

Less shooting in the dark / Mia Lahteenmaki & Sophia Vo, Rovio

Turning a troubled child into a winner / Vladimir Funtikov, Creative Mobile

Building your studio UX competency and culture / Jason Schklar, UX is Fine!

Building an Animation Runtime and Pipeline / Maurizio de Pascale Ph.D, IO Interactive A/A

QA on co-development project / Sergey Sonets, Sperasoft

Player data in game development, why, when and how / Sebastian Long, Player Research

World of Tanks 1.0: Road to the biggest patch in the history of the game / Milos Jerabek

When Mixed Reality Experiments are Just in Time / Alexander Bobko, Wargaming

How to build a successful Battle Royale game in a few months / Jami Laes, Futureplay Games

Common Sense in QA / Dmitri Marinen, Wargaming

UX Research Methods/ Shawn Stafford, Sebastian Long, Mia Lahteenmaki, Celia Hodent & Jason Schklar

Run Fast, Sound Great / Jonathan Ashby & Will Augar, Frontier Developments

Best Practices in Emergent Narrative Design / Alexander Horn, Ubisoft Reflections

Making New Mistakes / Judith Hoffman, Big Huge Games

Scale up your production with smarter tools / Veli-pekka Kokkonen, GOTO Labs

Ylands: The Highs and Lows of Early Access / Ales Ulm, Bohemia Interactive

Challenges migrating to VR development / Arthur Houtman, Force Field Entertainment

The sonic art of Foley - manipulating objects and emotions / Almut Schwacke

“It’s Alive!!!” Controlling the Frankenstein after launch! / Mohsin (Mozzy) Syed, Glu Mobile