Roland Reyer
Roland Reyer has started in 1992 as an Application Engineer at Wavefront Technologies GmbH in Germany. He became an industry expert for the entire product portfolio of Wavefront Technologies, later Alias | Wavefront, Alias and finally Autodesk M&E. In his role as an application specialist he tested, showcased and trained Maya from its very first version. With over 25 years product and market experience, Roland now works at Autodesk as a Technical Specialist for Maya, Arnold, Shotgun, Mudbox and Motionbuilder throughout Europe.
PPG2.0 Procedural Polygon Generation in Bifrost
PPG2.0 Extrude Tutorial for Bifrost
PPG2.0 Instance Tutorial for Bifrost
PPG2.0 Multi-Instance Tutorial for Bifrost
PPG2.0 Multi-Cut for Bifrost
PPG2.0 Transform Node Tutorial for Bifrost
PPG2.0 Sequence-Cut Tutorial for Bifrost
PPG2.0 Arch Tutorial for Bifrost
PPG2.0 Selection Nodes Tutorials for Bifrost
PPG2.0 Dome Tutorial for Bifrost
PPG2.0 Pattern Rename Tutorial for Bifrost
Bifrost Print Pack Version 2.9
Print Pack Version 2.7 - Printing in Bifrost just got easier
PPG V1.0 - Procedural Polygon Generation in Bifrost
Maya Bifrost Procedural Polygon Generator
Nifty Little Tricks in Maya - Selection
Bifrost Objects (aka Amino Objects)
PRINT_PACK 2.5 - Colors & Styles
Nifty Little Tricks in Maya: User Interface
Nifty Little Tricks in Maya: Viewport
print_pack 2.0 for Maya Bifrost
Maya Bifrost: Print Pack 1.2 - Aim at Camera and Head Up Display
Maya Bifrost: Printing Text and Values in 3D - Tutorial
Maya Bifrost: Print Pack Teaser
Maya Bifrost: Manipulator Field Version 1 - Details
Maya Bifrost: Manipulator Field Introduction
Bifrost 2.1.1 - Spatial Queries - check for geometry intersection
Bifröst 2.1.1.0 Visual Programming for Artists
Maya 2020: Quick Rig + Attach Hands