Ben Cloward
Shader creation and other game dev tips and tricks in Unity and Unreal. My opinions are my own and do not represent the positions of my employer.
Ben Cloward has been a game dev for over 20 years and has been creating shaders since 2003. He was a co-creator of ShaderFX, a plugin (originally for 3ds Max) that allows artists to create real-time shaders using a node-based interface. ShaderFX is now built in to Max and Maya as the main way that real-time shaders are created. Ben was the original author of the Uber shader used in Maya's viewport. In 2007, Ben joined Bioware in Austin, Texas as a Cg Supervisor focused on graphics, performance, and shaders - on titles such as Star Wars The Old Republic, and Anthem. Ben now works for Unity on the Shader Graph team. Ben has given numerous talks at industry events such as Siggraph, and GDC. He loves to share what he has learned.
Параллаксное затенение и смещение наночастиц — шейдеры ландшафта — Эпизод 9
Устранение искажений склонов — Шейдеры ландшафта — Эпизод 8
Better Tile Breakup - Terrain Shaders - Episode 7
Ещё более быстрый ландшафт — Шейдеры ландшафта — Эпизод 6
Fast Terrain - Terrain Shaders - Episode 5
Разделение ландшафта — Шейдеры ландшафта — Эпизод 4
Структура шейдера рельефа — Шейдеры рельефа — Эпизод 3
Распаковка текстур ландшафта — Шейдеры ландшафта — Эпизод 2
Шейдеры рельефа — Начните с плана — Эпизод 1
Краткое содержание серии и что дальше — Оптимизация игры — Эпизод 11
Shader Optimization - Game Optimization - Episode 10
Optimizing Individual Draw Calls - Game Optimization - Episode 9
Optimizing Based On Analysis - Game Optimization - Episode 8
Analyze Your Game With PIX - Game Optimization - Episode 7
What to do if you're GPU Bound - Game Optimization - Episode 6
Что делать, если у вас проблемы с процессором — Оптимизация игры — Эпизод 5
Analyze First, Then Optimize - Game Optimization - Episode 4
Preproduction Optimization Steps - Game Optimization - Episode 3
Графический конвейер и типы рендеринга — Оптимизация игр — Эпизод 2
Оптимизация игр — Введение и общие принципы — Эпизод 1
Post-Process Outlines - Custom Lighting Models - Episode 21
URP Lighting Model - Custom Lighting Models - Episode 20
URP Specular - Custom Lighting Models - Episode 19
Colored Pencil Rendering - Custom Lighting Models - Episode 18
Measuring Custom Lighting Performance - Custom Lighting Models - Episode 17
Колоризация Индивидуальное освещение — Модели индивидуального освещения — Эпизод 16
Film Noir Custom Lighting - Custom Lighting Models - Episode 15
Fast Custom Lighting - Custom Lighting Models - Episode 14
Convert a Scene to Use Custom Lighting - Custom Lighting Models - Episode 13
Cartoon Lighting - Custom Lighting Models - Episode 12