Connor Zelinsky
Creaing Your Own Normal Stamps - Autodesk Maya, Adobe Illustrator and Adobe Substance Painter
Modular Modeling with Curve Lofting and Mirror Geometry
Picture Frames and Oil Paintings in Maya and Substance Painter
Quickly Retexture Models Using Vertex Color: Maya & Painter
Substance Painter The Nail Brush & Fixing the Height Map
Game Alpha Creation in Adobe Illustrator and Substance Painter
Metashape High Poly Photoscan to Low Poly Model
Painting Ivy with Opacity in Adobe Substance Painter using Anchor Points
Autodesk Maya: Introduction to Modular Modeling
Maya Arnold Rendering: Painter to Arnold with AOV's and Compositing in Photoshop & Depth
Autodesk Maya: Intro to Arnold & Volumetric Rendering
Arnold aiToonShader in Autodesk Maya and Halftone Shadows
Low Poly Crate Modeling & Baking with Autodesk Maya and Adobe Substance 3D Painter
Photoshop- Simple Text Effects
Removing Background in Lightroom with Photoshop Edits
Unity HDRP Render Passes - Turntable, Beauty and AO AOV's
Unity Turntable, Recorder & Image Sequence Premiere
Creating Curves
Revolving Curves
03 extrude on a curve
04 lofting curves
Fixing Arnold & FBX Plugins
Directional Light & Skydome HDRI
Creating New Materials Lambert aiStandardSurface Applying Textures
Basic Arnold for Maya Render Settings
Primitive Creation - Attribute Editor & Channel Box
Snapping | Pivot Points | Axis Orientation
Multi-cut | Target Weld | Connect
Groups | Layers | Visibility | Isolation
1-7 + shaded wireframe