Sky Blu Studios
I am a professional software engineer working on my first commercial indie game!
I first made this account as a teenager after the release of Unreal Engine 4 so I could teach others what I learned about the engine. Since then I've gone to university, become a professional, and realized that indie game dev is my true calling.

BiDirectional Door - Chapter 3.5.2 - Unreal Engine 4

UMG Health System - Chapter 4.3 - Unreal Engine 4

Swipe Input Camera - Request 3.2 - Unreal Engine 4

Swipe & Tap Input - Request 3.1 - Unreal Engine 4

Adv. Smooth Crouch Repair - Request 2.3 - Unreal Engine 4

UMG Basic Menu - Chapter 4.2 - Unreal Engine 4

Introduction to Sky Blu Studios

UMG Introduction - Chapter 4.1 - Unreal Engine 4

Error Checking & Hold Crouching - Tidbit - Unreal Engine 4

Blueprint Communications - Chapter 3.7 - Unreal Engine 4

Line Mesh Instancing - Chapter 3.6 - Unreal Engine 4

Blueprint Door - Chapter 3.5 - Unreal Engine 4

Smooth Crouching Advanced - Request 2.2 - Unreal Engine 4

Smooth Crouching - Request 2.1 - Unreal Engine 4

Movement Refinement - Chapter 3.4 - Unreal Engine 4

Advanced Movement - Chapter 3.3 - Unreal Engine 4

Player Input - Chapter 3.2 - Unreal Engine 4

Blueprint Editor - Chapter 3.1 - Unreal Engine 4

Landscape Material - Chapter 2.6 - Unreal Engine 4

World Aligned Master Material - Chapter 2.5 - Unreal Engine 4

Master Material - Chapter 2.4 - Unreal Engine 4

BSP - Tidbit - Unreal Engine 4

Material Functions - Chapter 2.3 - Unreal Engine 4

Importing Assets - Request 1 - Unreal Engine 4

Material Parameters - Chapter 2.2 - Unreal Engine 4

Materials - Chapter 2.1 - Unreal Engine 4

Starter Content - Chapter 1.5 - Unreal Engine 4

Assets - Chapter 1.4 - Unreal Engine 4

Classes - Chapter 1.3 - Unreal Engine 4

Settings - Chapter 1.2 - Unreal Engine 4