Anyone Can Code
My name is Yuma Soerianto, I am an iOS developer and a 5 time Apple WWDC scholarship winner (in 2017, 2018, 2019, 2020 and 2021). At 10 years of age, I was the youngest winner at WWDC17.
I have been coding since I was 6. I started making online games with Javascript and HTML when I turned 7, and now Swift and Xcode. I published my first app when I was 9.
You can find out more here:
http://www.madebyyuma.com
I love coding and like to share my skill and encourage others to learn coding and have fun doing it!

Make your first AI-powered app (part 2 of 2)

Make your first AI-powered app (part 1 of 2)

Make your first Apple Vision Pro app!

Make Fruit Ninja AR game with an iPad and Swift Playgrounds (Part 2 of 2)

Make Fruit Ninja AR game with an iPad and Swift Playgrounds (Part 1 of 2)

Part 4: Create a multiplayer iOS game: A step by step tutorial

Part 3: Create a multiplayer iOS game: A step by step tutorial

Part 2: Create a multiplayer iOS game: A step by step tutorial

Part 1: Create a multiplayer iOS game: A step by step tutorial

Apple WWDC22 Swift Student Challenge project

Make a 3D game with Swift Playgrounds 4 - Tutorial

Make an app with an iPad and Swift Playgrounds 4

Make Your First iOS app with SwiftUI (a 5 year anniversary tutorial!)

ShazamKit and SwiftUI Tutorial - part 4 of 4

ShazamKit and SwiftUI Tutorial - part 3 of 4

ShazamKit and SwiftUI Tutorial - part 2 of 4

ShazamKit and SwiftUI Tutorial - part 1 of 4

Apple WWDC21 Swift Student Challenge submission { Accepted }

AR tutorial: Make a Web-based AR with Reality Composer!

Make an iOS widget with SwiftUI - Part 3

Make an iOS widget with SwiftUI - Part 2

Make an iOS widget with SwiftUI - Part 1

Apple WWDC20 Swift Student Challenge entry { Accepted }

Mac Swift Playgrounds tutorial - Part 3 of 3

Mac Swift Playgrounds tutorial - Part 2 of 3

Mac Swift Playgrounds tutorial - Part 1 of 3

Make an AR Animoji with RealityKit and Reality Composer

Create iOS Sticker Pack - Tutorial

Image tracking with ARKit - tutorial part 2

Image tracking with ARKit - tutorial part 1