Games by Marc Wolff
A channel mostly for Mage War - the first Free and the first Custom TCG - and other related stuff...
Mage War current Edition: 1.1
"Mage War is a FREE trading card game where you construct your own cards and make decks to battle other players. It is a game of strategy with a focus on balanced mechanics that put opponents on equal footing. (No need to worry about an opponent having an advantage over you because they spent more money to build their deck.) The rules lay out all the guidelines for designing and creating your own cards and decks as well as how to play. The limits of your power are the limits of your own imagination! Craft your own cards and build your own strategy around your own play style and pit your ideas against your friends."
---quote from Cory Powell
Mage War free pdf rulebook: 
https://www.drivethrurpg.com/product/280620/Mage-War-First-Edition-revised--a-Free-TCG
My Email: [email protected]                
Understanding Game Design 202 - How to Summon the Idea Fairy
Understanding Game Design 201 - Game Design Starts With Medium
This is an Open Forum (and you don't need a degree)
Understanding Game Design - Intro Module Wrap-Up | Why Do We Game?
The Ghostbusters can Privatize the Afterlife: A Rant - Part 2 + the "vampire test" for worldbuilding
The Ghostbusters are Chaos Gods: A Rant - Part 1
Understanding Game Design 110 - Victory Conditions Cannot Be Random
Understanding Game Design 109 - Solvability Undermines Gameplay
Understanding Game Design 108 - Removing Simulation
Understanding Game Design 107b - Lacking Real-World Relevance, Part 2
Understanding Game Design 107a - Lacking Real-World Relevance
D E E P * T H O U G H T S from Commenters about Game Design | 1
Understanding Game Design 106 - Why Players Need Full Customization of Strategy
Understanding Game Design 105 - Why Player Agency is Necessary
Understanding Game Design 104 - Why Games Require Strategy to Win
Understanding Game Design 103 - Fairness and Balance
Understanding Game Design 102 - Immersion
Understanding Game Design 101d - Competition, Part 4 - Refining Limited Resource Design
Understanding Game Design 101c - Competition, Part 3 - Limited Resources
Understanding Game Design 101b - Competition, Part 2 - Exploration and Grind
Understanding Game Design 101a - Competition
大紙芝居 Dai Kamishibai - Episode 2
大紙芝居 Dai Kamishibai - Episode 1
The Hardest Game Mechanics To Design | Punishing Players and Death Mechanics
TCG/CCG Market Crash 2023
The Grand Unified Theory of Game Design
Response to Total Party Skills TTRPG Summit
How Magic was designed to scam you, and so is every other not-game
Players Are Now Smarter Than WotC??
Princess Mononoke Is Not A Story - So I Fixed It