Academic Unwinds
Welcome to Academic Unwinds! This channel is a space where we unwind - playing survival games at that. :) A scientist by day, I explore ways to unwind after a long day. I'm hoping to build a community of like-minded folks, regardless of background, to enjoy the journey together.
Here is my current schedule for videos:
Monday: Nothing scheduled yet
Tuesday: Timberborn - Folktails
Wednesday: Going Medieval
Thursday: Occasional live stream
Friday: Timberborn - Emberpelts
Saturday: Timberborn - Ironteeth
Sunday: Going Medieval
Things may change and please leave a comment if you have any recommendations for me. Always keen to try out new things!
Raising Furniture Levels and Defense Capabilities - Going Medieval | Very Hard | E39
Exploding Beaver Happiness - Timberborn Folktails | Hard | E38
Prosperity Of Rest Awaits - Going Medieval | Very Hard | E38
Increasing Beaver Productivity Through Happiness | Iron Teeth Update 7 - Hard | E08
Peace and Quiet | Update 7 - Emberpelts | E08
Quality Of Rest Goals - Going Medieval | Very Hard | E37
Central Square Rises - Timberborn Folktails | Hard | E37
New Housing Section in The Keep - Going Medieval | Very Hard | E36
Bad Water Plans in Motion | Iron Teeth Update 7 - Hard | E07
I Was Too Confident In Timberborn! | Update 7 - Emberpelts | E07
Signs Of Our Castle Dream - Going Medieval | Very Hard | E35
Filling In The Hole - Timberborn Folktails | Hard | E36
Reinforcing defenses - Going Medieval | Very Hard | E34
Engine Powered Industry | Iron Teeth Update 7 - Hard | E06
Beaver Relaxation Station | Update 7 - Emberpelts | E06
When Rest Turns Fatal - Going Medieval | Very Hard | E33
The Good Stuff! Yum! - Timberborn Folktails | Hard | E35
The Panic Room Plans Take Off - Going Medieval | Very Hard | E32
Hydroponic Mushrooms to Stabilize Food | Iron Teeth Update 7 - Hard | E05
Building Density & Blueprints for Forestry Expansion | Update 7 - Emberpelts | E05
Every Good Fortress Needs a Dungeon! Going Medieval | Very Hard | E31
Massive Wind Farm Expansion - Timberborn Folktails | Hard | E34
The Birth of a Kill Zone - Going Medieval | Very Hard | E30
Dam and Sluices for Drought Control | Iron Teeth Update 7 - Hard | E04
City Service Essentials | Update 7 - Emberpelts | E04
Icebox System... Upgrade? Going Medieval | Very Hard | E29
Flood and Drought Control - Timberborn Folktails | Hard | E33
Dangerous Trading Routes and Trench Progress! Going Medieval | Very Hard | E28
Settlement growth - Gear Workshop & Smelter Online | Iron Teeth Update 7 - Hard | E03
Building Cliff-side and Medium Density Housing | Update 7 - Emberpelts | E03