Snulch
Ultra-nerdy game design analysis and retrospectives with some degenerate comedy slapped in for your viewing pleasure, sweet viewer.
I don't rely on AI for any aspect of my creative process. All videos fully conceived, scripted, voiced, and edited by me. Thumbnails are made from a combination of online assets and pixel art hand-drawn by yours truly in Pro Motion NG. I might use a bit of AI to generate the odd background image or something, but anyone who accuses me of being a bot can lick these robo NUTS.
Почему выход Silksong стал ИГРОВЫМ ЧУДОМ
Какой герб в Silksong самый лучший? (ВСЕ гербы оценены и проанализированы)
Защищая Hollow Knight от тех, кто плюнул бы на него
“Swift Sail” - The Most TEDIOUS Side Quest in Wind Waker
5 блестящих идей, которые делают Metroid Prime ЛУЧШЕЙ ИГРОЙ ВСЕХ ВРЕМЕН
Я впервые сыграл в Star Fox 64, и это было ВОСХИТИТЕЛЬНО
Почему я ЛЮБЛЮ «Metroid Prime: Corruption», несмотря на его недостатки
Malenia - Was She TOO Hard? // Boss Fight Analysis!
"Metroidbrainia" - The Genre That Needs a New Name
"Metroid Prime: Echoes" was a Good Game, but a Weak Sequel
"Pacing" - The Most Important Part of Game Design
5 Reasons Why Animal Well is a Masterpiece